Habilidades layer-pixel-art
📦

layer-pixel-art

Revisão do conteúdo r1 Seguro ⚙️ Comandos externos

Create Consistent Pixel Art with Layer

Generated pixel art can have blurred edges, inconsistent palettes, and mismatched animation frames. This skill guides Layer workflows using explicit grids, approved references, and sprite sheet tools.

Suporta: Claude Codex Code(CC)
🥉 77 Bronze

Instalar com meu Agente

Copie esta solicitação para o seu Agente. Ela inclui a página canônica do Skill e o manifesto.

Solicitação do agente
Review the Skillstore skill "layer-pixel-art" from https://skillstore.io/skills/layerai-layer-pixel-art.md and its manifest at https://skillstore.io/api/skills/layerai-layer-pixel-art/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.

Seu Agente ainda deve apresentar o plano e solicitar qualquer confirmação exigida pela política de segurança.

Recursos legíveis por agentes

Use estes links quando um agente de IA, crawler ou script precisar de contexto limpo em vez de ler a página completa.

Testar

Usando "layer-pixel-art". Prepare a 32x32 knight sprite with a limited palette.

Resultado esperado:

  • Sprite specification: 32x32 grid, 16 colors, side view, and 16-bit shading.
  • Generation constraints: transparent background, hard edges, no blur, no gradients, and no anti-aliasing.
  • Review criteria: palette consistency, clear silhouette, and clean pixel boundaries.

Usando "layer-pixel-art". Plan a four-frame walk cycle from my approved sprite.

Resultado esperado:

  • Frame sequence: contact, down, passing, and up.
  • Reference plan: attach the approved contact frame to every remaining generation.
  • Consistency review: compare height, palette, and armor details; regenerate mismatched frames.
  • Assembly plan: pack the approved frames into uniform cells on a transparent sprite sheet.

Usando "layer-pixel-art". Edit one frame from an existing sprite sheet.

Resultado esperado:

  • Split the sheet into individual cells in reading order.
  • Revise the selected frame while preserving the original grid and palette.
  • Review the revised frame alongside unchanged frames before repacking.

Auditoria de segurança

Seguro

All 20 static findings are false positives: Markdown identifiers, a user-requested installation example, and pixel grid terminology do not demonstrate malicious execution or reconnaissance. No evidence found of prompt injection, credential access, or unauthorized data transfer in SKILL.md. External Layer tools and sibling skills are dependencies, not implementations audited here.

1
Arquivos analisados
102
Linhas analisadas
0
Itens de revisão
0
Falsos positivos ignorados
A auditoria estática e semântica concluída mais recente não detectou achados de segurança confirmados. Isso não comprova que a skill não tenha efeitos colaterais.
Auditado por: codex
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Avaliação de Segurança

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https://skillstore.io/skills/layerai-layer-pixel-art/audits/1?utm_source=security_passport&utm_medium=share&utm_campaign=versioned_report

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<iframe src="https://skillstore.io/embed/skills/layerai-layer-pixel-art.html" title="Skillstore Security Assessment" sandbox="allow-popups allow-popups-to-escape-sandbox" loading="lazy" referrerpolicy="no-referrer" width="420" height="180"></iframe>
Citações acadêmicas (APA · BibTeX · CFF)

Citação APA

layerai. (2026). layer-pixel-art security audit report (audit version 1) [Author version unspecified]. Skillstore. https://skillstore.io/skills/layerai-layer-pixel-art/audits/1

Citação BibTeX

@techreport{layerai-layerai-layer-pixel-art-2026, author = {layerai}, title = {layer-pixel-art security audit report (audit version 1)}, institution = {Skillstore}, year = {2026}, number = {1}, url = {https://skillstore.io/skills/layerai-layer-pixel-art/audits/1}, note = {Author version unspecified} }

CITATION.cff

cff-version: 1.2.0 message: "If you use this Skill, cite its author and this versioned security audit report." title: "layer-pixel-art security audit report (audit version 1)" version: "unspecified" type: report authors: - name: "layerai" date-released: "2026-10-11" url: "https://skillstore.io/skills/layerai-layer-pixel-art/audits/1" identifiers: - type: other value: "skillstore:layerai-layer-pixel-art:audit:1" description: "Skillstore immutable audit report identifier"

Pontuação do Skillstore

Por que esta pontuação Confiança das evidências: Médio
55
Arquitetura
85
Manutenibilidade
87
Conteúdo
65
Comunidade
83
Conformidade com a especificação

O que você pode criar

Build a Character Walk Cycle

Generate an approved contact pose, create three matching poses, review consistency, and assemble a transparent sprite sheet.

Prepare Consistent Pixel Icons

Specify dimensions, palette, visual era, and background requirements for a coordinated set of pixel icons.

Revise an Existing Sprite Frame

Split a sprite sheet into cells, edit the selected frame, and repack the frames after reviewing alignment.

Teste estes prompts

Create a First Sprite
Create a 32x32 pixel art knight with a 16-color palette and transparent background. Exclude blur, gradients, soft shadows, and anti-aliasing.
Review Pixel Quality
Review this sprite for blurred edges, anti-aliasing, grid mismatch, and palette drift. Suggest revised Layer prompt constraints before generating a replacement.
Assemble a Walk Cycle
Create a four-frame 32x32 walk cycle from my approved contact pose. Reference that pose for every frame, review consistency, then pack the sheet.
Apply a Trained Pixel Style
Use my trained pixel style for a four-frame cycle. Keep reference sets, weight, palette, and approved frame constant; omit base_model_id and inspect tool schemas.

Boas práticas

  • Specify numeric grid dimensions, palette size, color family, visual era, and background before generating.
  • Approve one reference frame and reuse it for every remaining animation pose.
  • Read tool schemas, review frames together, and regenerate inconsistent frames before packing.

Evitar

  • Requesting an entire sprite sheet in one image generation.
  • Chaining each animation frame from the previous frame instead of the approved first frame.
  • Omitting pixel dimensions and hard-edge exclusions, then relying on downsampling to repair the result.

Perguntas frequentes

Which assistants can use this skill?
It is listed for Claude, Codex, and Claude Code. Actual generation requires access to the relevant Layer tools.
Does this skill generate images by itself?
No. It provides workflow guidance and uses external Layer tools for image generation, sprite packing, and sprite splitting.
Can it guarantee a perfect 32x32 sprite?
No. Explicit dimensions and exclusions guide generation, but you must inspect the output for grid accuracy and clean edges.
How does it keep animation frames consistent?
Every new frame references the approved first frame. The workflow also keeps palette and style settings consistent and reviews frames together.
Can it split an existing sprite sheet?
It directs Layer's split_sprite_sheet tool to cut cells in reading order. You must consult the tool schema for required arguments.
What happens when a sibling skill is missing?
It asks the user to install the missing sibling skill. In unattended workflows, it proceeds from available tool schemas and flags the gap.

Detalhes do desenvolvedor

Autor

layerai

Licença

MIT

Revisão da Skillstore

r1

Aviso de versão

O autor não declarou uma versão.

Referência

917b36c4a9fc82614af994fdbcf4fa3f113d7b8c

Atualidade da manutenção

11/10/2026

Uso

0 downloads · 0 visualizações

Estrutura de arquivos

📄 SKILL.md

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