Habilidades layer-3d
📦

layer-3d

Revisão do conteúdo r1 Seguro ⚙️ Comandos externos

Create and Refine 3D Assets with Layer

Unspecified topology, materials, and reference inputs can lead to unsuitable meshes and extra paid runs. This skill guides staged Layer workflows with model-specific settings and price checks.

Suporta: Claude Codex Code(CC)
🥉 77 Bronze

Instalar com meu Agente

Copie esta solicitação para o seu Agente. Ela inclui a página canônica do Skill e o manifesto.

Solicitação do agente
Review the Skillstore skill "layer-3d" from https://skillstore.io/skills/layerai-layer-3d.md and its manifest at https://skillstore.io/api/skills/layerai-layer-3d/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.

Seu Agente ainda deve apresentar o plano e solicitar qualquer confirmação exigida pela política de segurança.

Recursos legíveis por agentes

Use estes links quando um agente de IA, crawler ou script precisar de contexto limpo em vez de ler a página completa.

Testar

Usando "layer-3d". Plan a textured mobile prop from an approved concept image.

Resultado esperado:

  • Select an image-to-3D model with texture support and inspect its accepted settings.
  • Request triangle topology, a mobile face budget, and PBR textures where supported.
  • Estimate the price and wait for approval before generation.
  • Inspect the mesh; remesh rather than regenerate if only the face count needs correction.

Usando "layer-3d". Plan a walking animation for a neutral-pose character mesh.

Resultado esperado:

  • Confirm that the character has a neutral rest pose with separated limbs.
  • Rig the mesh to produce a skeleton and weights after price approval.
  • Use the rigged output as the animation input and select a walking preset if available.
  • Review the resulting motion before accepting the asset.

Auditoria de segurança

Seguro

All 31 static findings are false positives: 30 match Markdown code spans, and one mistakes mesh-setting guidance for system reconnaissance. The installation example requests user action, and the worked example requires price estimation and approval before proceeding. No evidence found of prompt injection, credential theft, or unauthorized data transfer in the reviewed SKILL.md; external tools and sibling skills were not reviewed.

1
Arquivos analisados
100
Linhas analisadas
0
Itens de revisão
0
Falsos positivos ignorados
A auditoria estática e semântica concluída mais recente não detectou achados de segurança confirmados. Isso não comprova que a skill não tenha efeitos colaterais.
Auditado por: codex
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Avaliação de Segurança

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Citações acadêmicas (APA · BibTeX · CFF)

Citação APA

layerai. (2026). layer-3d security audit report (audit version 1) [Author version unspecified]. Skillstore. https://skillstore.io/skills/layerai-layer-3d/audits/1

Citação BibTeX

@techreport{layerai-layerai-layer-3d-2026, author = {layerai}, title = {layer-3d security audit report (audit version 1)}, institution = {Skillstore}, year = {2026}, number = {1}, url = {https://skillstore.io/skills/layerai-layer-3d/audits/1}, note = {Author version unspecified} }

CITATION.cff

cff-version: 1.2.0 message: "If you use this Skill, cite its author and this versioned security audit report." title: "layer-3d security audit report (audit version 1)" version: "unspecified" type: report authors: - name: "layerai" date-released: "2026-10-11" url: "https://skillstore.io/skills/layerai-layer-3d/audits/1" identifiers: - type: other value: "skillstore:layerai-layer-3d:audit:1" description: "Skillstore immutable audit report identifier"

Pontuação do Skillstore

Por que esta pontuação Confiança das evidências: Médio
55
Arquitetura
85
Manutenibilidade
87
Conteúdo
65
Comunidade
83
Conformidade com a especificação

O que você pode criar

Build a Mobile Game Prop

Convert approved concept art into a textured static prop with a mobile face budget and price approval before generation.

Prepare Sculpting Geometry

Request quad topology for an asset that needs sculpting or subdivision, then remesh if the initial topology is unsuitable.

Prepare a Character for Motion

Start with a neutral character mesh, generate its skeleton and weights, then use a supported animation preset.

Teste estes prompts

Beginner: Describe a Simple Mesh
Plan a Layer mesh of a squat clay pot with a wide belly, flared neck, and two loop handles. Ask before any paid run.
Intermediate: Convert Approved Concept Art
Use approved concept image [file_id] for a mobile static prop. Target [face_limit] faces with PBR textures. Inspect supported settings and request price approval.
Advanced: Repair an Existing Asset
Inspect mesh [file_id] for [target platform]. Preserve its silhouette, remesh toward [face_limit] faces, and retexture only if needed. Estimate each stage before proceeding.
Expert: Chain Rigging and Animation
Plan rigging and animation for neutral-pose character mesh [file_id]. Inspect supported motion presets and choose [motion]. Estimate each stage and request approval before execution.

Boas práticas

  • Approve a clean, evenly lit reference image before image-to-3D generation.
  • Specify the target platform, topology, face budget, and material requirements before estimating the run.
  • Inspect each model schema and stage output, and obtain approval before paid execution.

Evitar

  • Use dramatic shadows, camera language, or mood descriptions instead of clear geometry and suitable references.
  • Generate a character in an action pose before rigging, or expect clean thin geometry without inspection.
  • Regenerate the entire asset when remeshing or retexturing would fix the actual defect.

Perguntas frequentes

Does this skill generate meshes on its own?
No. It guides Layer tool workflows and relies on available models and sibling skills for execution.
Should I start from text or an image?
Use image-to-3D when the design is settled or a reference can be prepared. Text-to-3D suits simple shapes without existing references.
When should I request quad topology?
Use quads for sculpting, deformation, or subdivision. Triangles are suitable for static props, subject to model support.
How does the workflow handle generation costs?
The example estimates cost and requests approval before execution. Shared spending controls reside in the sibling layer skill, and additional stages cost extra.
Can I animate an unrigged character mesh?
The documented animation stage requires a rigged mesh. Generate a neutral rest pose, rig it first, then select supported motion settings.
Which defects should I fix without regenerating?
Use remeshing for topology or face-count problems and retexturing for surface changes when the existing geometry is acceptable.

Detalhes do desenvolvedor

Autor

layerai

Licença

MIT

Revisão da Skillstore

r1

Aviso de versão

O autor não declarou uma versão.

Referência

c06ed6eb7024bccc5400aca53ceaedd35fe72e8b

Atualidade da manutenção

11/10/2026

Uso

4 downloads · 0 visualizações

Estrutura de arquivos

📄 SKILL.md

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