技能 layer-3d
📦

layer-3d

内容修订 r1 安全 ⚙️ 外部命令

Create and Refine 3D Assets with Layer

Unspecified topology, materials, and reference inputs can lead to unsuitable meshes and extra paid runs. This skill guides staged Layer workflows with model-specific settings and price checks.

支持: Claude Codex Code(CC)
🥉 77 青铜

使用我的智能体安装

将此请求复制给你的智能体,其中包含权威 Skill 页面和清单。

智能体请求
Review the Skillstore skill "layer-3d" from https://skillstore.io/skills/layerai-layer-3d.md and its manifest at https://skillstore.io/api/skills/layerai-layer-3d/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.

你的智能体仍应展示其计划,并按安全策略请求必要确认。

Agent 可读资源

当 AI Agent、爬虫或脚本需要干净上下文,而不是读取完整页面时,请使用这些链接。

测试它

正在使用“layer-3d”。 Plan a textured mobile prop from an approved concept image.

预期结果:

  • Select an image-to-3D model with texture support and inspect its accepted settings.
  • Request triangle topology, a mobile face budget, and PBR textures where supported.
  • Estimate the price and wait for approval before generation.
  • Inspect the mesh; remesh rather than regenerate if only the face count needs correction.

正在使用“layer-3d”。 Plan a walking animation for a neutral-pose character mesh.

预期结果:

  • Confirm that the character has a neutral rest pose with separated limbs.
  • Rig the mesh to produce a skeleton and weights after price approval.
  • Use the rigged output as the animation input and select a walking preset if available.
  • Review the resulting motion before accepting the asset.

安全审计

安全
v1 • 2026/10/11 打开版本化报告

All 31 static findings are false positives: 30 match Markdown code spans, and one mistakes mesh-setting guidance for system reconnaissance. The installation example requests user action, and the worked example requires price estimation and approval before proceeding. No evidence found of prompt injection, credential theft, or unauthorized data transfer in the reviewed SKILL.md; external tools and sibling skills were not reviewed.

1
已扫描文件
100
分析行数
0
复核项
0
已忽略误报
最新一次完成的静态与语义审计未检测到已确认的安全发现。这并不能证明该 Skill 没有副作用。
审计者: codex
分享与引用此报告

分享版本化评估报告、中性徽章、嵌入卡片和引用。Skillstore 只报告证据,不判断该 Skill 是否安全。

打开版本化报告
安全评估

复制报告链接

https://skillstore.io/skills/layerai-layer-3d/audits/1?utm_source=security_passport&utm_medium=share&utm_campaign=versioned_report

Markdown 徽章

[![Skillstore security assessment](https://skillstore.io/badges/skills/layerai-layer-3d/security.svg)](https://skillstore.io/skills/layerai-layer-3d?utm_source=security_passport_badge)

HTML 徽章

<a href="https://skillstore.io/skills/layerai-layer-3d?utm_source=security_passport_badge"><img src="https://skillstore.io/badges/skills/layerai-layer-3d/security.svg" alt="Skillstore security assessment" loading="lazy"></a>

嵌入卡片

<iframe src="https://skillstore.io/embed/skills/layerai-layer-3d.html" title="Skillstore Security Assessment" sandbox="allow-popups allow-popups-to-escape-sandbox" loading="lazy" referrerpolicy="no-referrer" width="420" height="180"></iframe>
学术引用 (APA · BibTeX · CFF)

APA 引用

layerai. (2026). layer-3d security audit report (audit version 1) [Author version unspecified]. Skillstore. https://skillstore.io/skills/layerai-layer-3d/audits/1

BibTeX 引用

@techreport{layerai-layerai-layer-3d-2026, author = {layerai}, title = {layer-3d security audit report (audit version 1)}, institution = {Skillstore}, year = {2026}, number = {1}, url = {https://skillstore.io/skills/layerai-layer-3d/audits/1}, note = {Author version unspecified} }

CITATION.cff

cff-version: 1.2.0 message: "If you use this Skill, cite its author and this versioned security audit report." title: "layer-3d security audit report (audit version 1)" version: "unspecified" type: report authors: - name: "layerai" date-released: "2026-10-11" url: "https://skillstore.io/skills/layerai-layer-3d/audits/1" identifiers: - type: other value: "skillstore:layerai-layer-3d:audit:1" description: "Skillstore immutable audit report identifier"

Skillstore 评分

评分依据 证据置信度: 中
55
架构
85
可维护性
87
内容
65
社区
83
规范符合性

你能构建什么

Build a Mobile Game Prop

Convert approved concept art into a textured static prop with a mobile face budget and price approval before generation.

Prepare Sculpting Geometry

Request quad topology for an asset that needs sculpting or subdivision, then remesh if the initial topology is unsuitable.

Prepare a Character for Motion

Start with a neutral character mesh, generate its skeleton and weights, then use a supported animation preset.

试试这些提示

Beginner: Describe a Simple Mesh
Plan a Layer mesh of a squat clay pot with a wide belly, flared neck, and two loop handles. Ask before any paid run.
Intermediate: Convert Approved Concept Art
Use approved concept image [file_id] for a mobile static prop. Target [face_limit] faces with PBR textures. Inspect supported settings and request price approval.
Advanced: Repair an Existing Asset
Inspect mesh [file_id] for [target platform]. Preserve its silhouette, remesh toward [face_limit] faces, and retexture only if needed. Estimate each stage before proceeding.
Expert: Chain Rigging and Animation
Plan rigging and animation for neutral-pose character mesh [file_id]. Inspect supported motion presets and choose [motion]. Estimate each stage and request approval before execution.

最佳实践

  • Approve a clean, evenly lit reference image before image-to-3D generation.
  • Specify the target platform, topology, face budget, and material requirements before estimating the run.
  • Inspect each model schema and stage output, and obtain approval before paid execution.

避免

  • Use dramatic shadows, camera language, or mood descriptions instead of clear geometry and suitable references.
  • Generate a character in an action pose before rigging, or expect clean thin geometry without inspection.
  • Regenerate the entire asset when remeshing or retexturing would fix the actual defect.

常见问题

Does this skill generate meshes on its own?
No. It guides Layer tool workflows and relies on available models and sibling skills for execution.
Should I start from text or an image?
Use image-to-3D when the design is settled or a reference can be prepared. Text-to-3D suits simple shapes without existing references.
When should I request quad topology?
Use quads for sculpting, deformation, or subdivision. Triangles are suitable for static props, subject to model support.
How does the workflow handle generation costs?
The example estimates cost and requests approval before execution. Shared spending controls reside in the sibling layer skill, and additional stages cost extra.
Can I animate an unrigged character mesh?
The documented animation stage requires a rigged mesh. Generate a neutral rest pose, rig it first, then select supported motion settings.
Which defects should I fix without regenerating?
Use remeshing for topology or face-count problems and retexturing for surface changes when the existing geometry is acceptable.

开发者详情

作者

layerai

许可证

MIT

Skillstore 修订

r1

版本提示

作者未声明版本。

引用

c06ed6eb7024bccc5400aca53ceaedd35fe72e8b

维护新鲜度

2026/10/11

使用量

4 次下载 · 0 次浏览

文件结构

📄 SKILL.md

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