# Create and Refine 3D Assets with Layer

Unspecified topology, materials, and reference inputs can lead to unsuitable meshes and extra paid runs. This skill guides staged Layer workflows with model-specific settings and price checks.

## Install

```bash
npx skillstore add layerai/layer-3d
```

## Metadata

- Status: approved
- Slug: layerai-layer-3d
- Skillstore revision: r1
- Version status: missing
- Tree hash: c82b906a952d063854ebb2f62bc36dbad7f21bd2bd8a5e4b6b86a0eaa0e6b895
- Author: layerai
- GitHub username: layerai
- License: MIT
- Repository: https://github.com/layerai/skills/tree/315d06db6f760160b26293fd867ac759942e2106/skills/layer-3d
- Ref: c06ed6eb7024bccc5400aca53ceaedd35fe72e8b
- Supported tools: Claude, Codex, Claude Code
- Audit status: complete
- Agent install advisory: allowed
- Manual install advisory: allowed
- Artifact signature: available
- Audit attestation: unavailable
- Human verification: not\_verified
- Risk factors: external\_commands
- Quality score: 77
- Quality tier: bronze
- Public page: https://skillstore.pages.dev/skills/layerai-layer-3d
- Manifest: https://skillstore.pages.dev/api/skills/layerai-layer-3d/manifest

## Capabilities

- Guide text-to-3D or image-to-3D generation based on available references and shape complexity.
- Select use-case and texture-capability filters, then inspect the model schema before composing a run.
- Specify quad or triangle topology, face limits, PBR materials, and texture inclusion when supported.
- Chain remeshing and retexturing stages using existing mesh identifiers rather than regenerating suitable geometry.
- Sequence rigging and animation with neutral rest poses and supported motion presets.
- Guide price estimation, approval requests, polling, and result inspection in the documented mobile-prop workflow.

## Use Cases

- Build a Mobile Game Prop: Convert approved concept art into a textured static prop with a mobile face budget and price approval before generation.
- Prepare Sculpting Geometry: Request quad topology for an asset that needs sculpting or subdivision, then remesh if the initial topology is unsuitable.
- Prepare a Character for Motion: Start with a neutral character mesh, generate its skeleton and weights, then use a supported animation preset.

## Prompt Templates

### Beginner: Describe a Simple Mesh

```
Plan a Layer mesh of a squat clay pot with a wide belly, flared neck, and two loop handles. Ask before any paid run.
```

### Intermediate: Convert Approved Concept Art

```
Use approved concept image [file_id] for a mobile static prop. Target [face_limit] faces with PBR textures. Inspect supported settings and request price approval.
```

### Advanced: Repair an Existing Asset

```
Inspect mesh [file_id] for [target platform]. Preserve its silhouette, remesh toward [face_limit] faces, and retexture only if needed. Estimate each stage before proceeding.
```

### Expert: Chain Rigging and Animation

```
Plan rigging and animation for neutral-pose character mesh [file_id]. Inspect supported motion presets and choose [motion]. Estimate each stage and request approval before execution.
```

## Limitations

- Execution requires access to Layer tools; this skill contains guidance rather than a standalone 3D engine.
- Shared execution and spending controls depend on the sibling layer skill; reference-image preparation may require layer-image.
- Supported parameters and motion presets depend on each model schema, and generation stages may incur separate charges.
- Thin protrusions, chains, cloth, and hair may fail or fuse together; generated assets require inspection.

## Best Practices

- Approve a clean, evenly lit reference image before image-to-3D generation.
- Specify the target platform, topology, face budget, and material requirements before estimating the run.
- Inspect each model schema and stage output, and obtain approval before paid execution.

## Anti Patterns

- Use dramatic shadows, camera language, or mood descriptions instead of clear geometry and suitable references.
- Generate a character in an action pose before rigging, or expect clean thin geometry without inspection.
- Regenerate the entire asset when remeshing or retexturing would fix the actual defect.

## Security Audit

- Audited at: 2026-10-11T14:34:14.064\+00:00
- Summary: All 31 static findings are false positives: 30 match Markdown code spans, and one mistakes mesh-setting guidance for system reconnaissance. The installation example requests user action, and the worked example requires price estimation and approval before proceeding. No evidence found of prompt injection, credential theft, or unauthorized data transfer in the reviewed SKILL.md; external tools and sibling skills were not reviewed.

## Stats

- Views: 0
- Downloads: 6
- Favorites: 0
- Popularity score: 0
