mobile-games
Design Better Mobile Games
Mobile games must balance touch usability, device limits, store rules, and business goals. This skill provides practical principles for making those decisions.
Install with my Agent
Copy this request to your Agent. It includes the canonical Skill page and manifest.
Review the Skillstore skill "mobile-games" from https://skillstore.io/skills/sickn33-mobile-games.md and its manifest at https://skillstore.io/api/skills/sickn33-mobile-games/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.Your Agent should still show its plan and request any confirmation required by the security policy.
Agent-readable resources
Use these links when an AI agent, crawler, or script needs clean context instead of reading the full page.
Test it
Using "mobile-games". Review a portrait puzzle game with small tiles and time-sensitive swipes.
Expected outcome:
- Increase interactive areas to at least 44 by 44 points.
- Add immediate visual feedback for every swipe and selection.
- Reduce precision and timing demands where mistakes block progress.
- Test whether fingers hide important puzzle information.
Using "mobile-games". Suggest thermal responses for an action game targeting 60 frames per second.
Expected outcome:
- When warm, reduce visual quality before changing gameplay.
- When hot, lower the frame rate and expensive effects.
- At critical temperature, pause nonessential effects and protect stability.
- Measure each response on representative physical devices.
Using "mobile-games". Outline store preparation for a game with player accounts.
Expected outcome:
- Prepare privacy labels and screenshots for required iOS device sizes.
- Provide account deletion because the game supports account creation.
- Target the current required Android API level.
- Confirm 64-bit support and prepare an Android App Bundle.
Security Audit
SafeBoth static findings are false positives caused by harmless mobile development guidance. No system reconnaissance, prompt injection, or other malicious intent appears in the reviewed skill.
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APA citation
sickn33. (2026). mobile-games security audit report (audit version 5) [Author version unspecified]. Skillstore. https://skillstore.io/skills/sickn33-mobile-games/audits/5BibTeX citation
@techreport{sickn33-sickn33-mobile-games-2026,
author = {sickn33},
title = {mobile-games security audit report (audit version 5)},
institution = {Skillstore},
year = {2026},
number = {5},
url = {https://skillstore.io/skills/sickn33-mobile-games/audits/5},
note = {Author version unspecified}
}CITATION.cff
cff-version: 1.2.0
message: "If you use this Skill, cite its author and this versioned security audit report."
title: "mobile-games security audit report (audit version 5)"
version: "unspecified"
type: report
authors:
- name: "sickn33"
date-released: "2026-08-04"
url: "https://skillstore.io/skills/sickn33-mobile-games/audits/5"
identifiers:
- type: other
value: "skillstore:sickn33-mobile-games:audit:5"
description: "Skillstore immutable audit report identifier"
Skillstore Score
Why this score Evidence Confidence: HighWhat You Can Build
Plan a Mobile Control Scheme
Review touch targets, gestures, screen occlusion, orientation, and feedback before implementation.
Set Device Performance Targets
Define frame rate, thermal throttling, pause behavior, and battery goals for a mobile build.
Prepare a Store Release
Create a checklist covering platform requirements, screenshots, privacy labels, packaging, and monetization choices.
Try These Prompts
Review my mobile game controls for touch usability, target size, feedback, screen occlusion, and orientation support.
Create performance, thermal, battery, pause, and network targets for my [genre] game on [supported devices].
Build separate iOS and Android release checklists for my game, including store assets, privacy, account deletion, API level, and packaging.
Evaluate this mobile game plan across controls, responsiveness, thermals, battery, interruptions, stores, monetization, and likely anti-patterns: [plan].
Best Practices
- Test touch controls and performance on representative physical devices.
- Define thermal and battery responses before final optimization.
- Verify current store requirements shortly before every release.
Avoid
- Do not reuse desktop controls without redesigning them for touch.
- Do not ignore battery drain, thermal limits, or background interruptions.
- Do not require continuous network access when caching and synchronization are sufficient.
Frequently Asked Questions
Which mobile platforms does this skill cover?
Does it provide Unity or Unreal code?
What touch target size does it recommend?
Does it help with battery and thermal performance?
Can it guarantee app store approval?
Does it recommend a monetization model?
Developer Details
Author
sickn33License
MIT
Skillstore revision
r2
Version notice
The author did not declare a version.
Repository
https://github.com/sickn33/antigravity-awesome-skills/tree/main/skills/game-development/mobile-gamesRef
81e05e636292629114b76cbb3922fbe57672fc02
Maintenance freshness
8/5/2026
Usage
9 downloads · 98 views
File structure
📄 SKILL.md