# Design Better Mobile Games

Mobile games must balance touch usability, device limits, store rules, and business goals. This skill provides practical principles for making those decisions.

## Install

```bash
npx skillstore add sickn33/mobile-games
```

## Metadata

- Status: approved
- Slug: sickn33-mobile-games
- Skillstore revision: r2
- Version status: missing
- Tree hash: a1518bc018842b887934cd0f21764abfac9779f220c0433e3192913bc01fefba
- Author: sickn33
- GitHub username: sickn33
- License: MIT
- Repository: https://github.com/sickn33/antigravity-awesome-skills/tree/main/skills/game-development/mobile-games
- Ref: 81e05e636292629114b76cbb3922fbe57672fc02
- Supported tools: Claude, Codex, Claude Code
- Audit status: complete
- Agent install advisory: allowed
- Manual install advisory: allowed
- Artifact signature: available
- Audit attestation: unavailable
- Human verification: not\_verified
- Quality score: 79
- Quality tier: bronze
- Public page: https://skillstore.pages.dev/skills/sickn33-mobile-games
- Manifest: https://skillstore.pages.dev/api/skills/sickn33-mobile-games/manifest

## Capabilities

- Recommends touch target sizes, feedback, gestures, and orientation support.
- Defines performance responses for warm, hot, and critically hot devices.
- Suggests frame rate, pause behavior, network use, and OLED battery optimizations.
- Summarizes key iOS App Store and Google Play requirements.
- Compares premium, in-app purchase, advertising, and subscription models.
- Identifies mobile design anti-patterns and practical alternatives.

## Use Cases

- Plan a Mobile Control Scheme: Review touch targets, gestures, screen occlusion, orientation, and feedback before implementation.
- Set Device Performance Targets: Define frame rate, thermal throttling, pause behavior, and battery goals for a mobile build.
- Prepare a Store Release: Create a checklist covering platform requirements, screenshots, privacy labels, packaging, and monetization choices.

## Prompt Templates

### Review Touch Controls

```
Review my mobile game controls for touch usability, target size, feedback, screen occlusion, and orientation support.
```

### Create Performance Targets

```
Create performance, thermal, battery, pause, and network targets for my [genre] game on [supported devices].
```

### Build a Release Checklist

```
Build separate iOS and Android release checklists for my game, including store assets, privacy, account deletion, API level, and packaging.
```

### Evaluate a Mobile Game Plan

```
Evaluate this mobile game plan across controls, responsiveness, thermals, battery, interruptions, stores, monetization, and likely anti-patterns: [plan].
```

## Limitations

- It provides principles, not engine-specific implementation code.
- Store requirements can change and require current platform documentation.
- Performance recommendations require testing on representative physical devices.
- It does not replace privacy, legal, accessibility, or monetization compliance review.

## Best Practices

- Test touch controls and performance on representative physical devices.
- Define thermal and battery responses before final optimization.
- Verify current store requirements shortly before every release.

## Anti Patterns

- Do not reuse desktop controls without redesigning them for touch.
- Do not ignore battery drain, thermal limits, or background interruptions.
- Do not require continuous network access when caching and synchronization are sufficient.

## Security Audit

- Audited at: 2026-08-04T14:41:29.188\+00:00
- Summary: Both static findings are false positives caused by harmless mobile development guidance. No system reconnaissance, prompt injection, or other malicious intent appears in the reviewed skill.

## Stats

- Views: 99
- Downloads: 11
- Favorites: 0
- Popularity score: 0
