layer-pixel-art
Create Consistent Pixel Art with Layer
Generated pixel art can have blurred edges, inconsistent palettes, and mismatched animation frames. This skill guides Layer workflows using explicit grids, approved references, and sprite sheet tools.
๋ด ์์ด์ ํธ๋ก ์ค์น
์ด ์์ฒญ์ ์์ด์ ํธ์ ๋ณต์ฌํ์ธ์. ๊ณต์ Skill ํ์ด์ง์ ๋งค๋ํ์คํธ๊ฐ ํฌํจ๋์ด ์์ต๋๋ค.
Review the Skillstore skill "layer-pixel-art" from https://skillstore.io/skills/layerai-layer-pixel-art.md and its manifest at https://skillstore.io/api/skills/layerai-layer-pixel-art/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.์์ด์ ํธ๋ ๊ณ์ํด์ ๊ณํ์ ํ์ํ๊ณ ๋ณด์ ์ ์ฑ ์์ ์๊ตฌํ๋ ํ์ธ์ ์์ฒญํด์ผ ํฉ๋๋ค.
์์ด์ ํธ๊ฐ ์ฝ๊ธฐ ์ฌ์ด ๋ฆฌ์์ค
AI ์์ด์ ํธ, ํฌ๋กค๋ฌ, ์คํฌ๋ฆฝํธ๊ฐ ์ ์ฒด ํ์ด์ง ๋์ ์ ๋ฆฌ๋ ์ปจํ ์คํธ๋ง ํ์ํ ๋ ์ด ๋งํฌ๋ฅผ ์ฌ์ฉํ์ธ์.
ํ ์คํธํด ๋ณด๊ธฐ
"layer-pixel-art" ์ฌ์ฉ ์ค์ ๋๋ค. Prepare a 32x32 knight sprite with a limited palette.
์์ ๊ฒฐ๊ณผ:
- Sprite specification: 32x32 grid, 16 colors, side view, and 16-bit shading.
- Generation constraints: transparent background, hard edges, no blur, no gradients, and no anti-aliasing.
- Review criteria: palette consistency, clear silhouette, and clean pixel boundaries.
"layer-pixel-art" ์ฌ์ฉ ์ค์ ๋๋ค. Plan a four-frame walk cycle from my approved sprite.
์์ ๊ฒฐ๊ณผ:
- Frame sequence: contact, down, passing, and up.
- Reference plan: attach the approved contact frame to every remaining generation.
- Consistency review: compare height, palette, and armor details; regenerate mismatched frames.
- Assembly plan: pack the approved frames into uniform cells on a transparent sprite sheet.
"layer-pixel-art" ์ฌ์ฉ ์ค์ ๋๋ค. Edit one frame from an existing sprite sheet.
์์ ๊ฒฐ๊ณผ:
- Split the sheet into individual cells in reading order.
- Revise the selected frame while preserving the original grid and palette.
- Review the revised frame alongside unchanged frames before repacking.
๋ณด์ ๊ฐ์ฌ
์์ All 20 static findings are false positives: Markdown identifiers, a user-requested installation example, and pixel grid terminology do not demonstrate malicious execution or reconnaissance. No evidence found of prompt injection, credential access, or unauthorized data transfer in SKILL.md. External Layer tools and sibling skills are dependencies, not implementations audited here.
์ํ ์์ธ
โ๏ธ ์ธ๋ถ ๋ช ๋ น์ด (14)
์ด ๋ณด๊ณ ์ ๊ณต์ ๋ฐ ์ธ์ฉ
๋ฒ์ ์ด ์ง์ ๋ ํ๊ฐ ๋ณด๊ณ ์, ์ค๋ฆฝ ๋ฐฐ์ง, ์๋ฒ ๋ ์นด๋ ๋ฐ ์ธ์ฉ์ ๊ณต์ ํ์ธ์. Skillstore๋ ๊ทผ๊ฑฐ๋ฅผ ๋ณด๊ณ ํ์ง๋ง ์ด Skill์ ์์ ์ฌ๋ถ๋ฅผ ํ๋จํ์ง ์์ต๋๋ค.
๋ณด๊ณ ์ ๋งํฌ ๋ณต์ฌ
https://skillstore.io/skills/layerai-layer-pixel-art/audits/1?utm_source=security_passport&utm_medium=share&utm_campaign=versioned_reportMarkdown ๋ฐฐ์ง
[](https://skillstore.io/skills/layerai-layer-pixel-art?utm_source=security_passport_badge)HTML ๋ฐฐ์ง
<a href="https://skillstore.io/skills/layerai-layer-pixel-art?utm_source=security_passport_badge"><img src="https://skillstore.io/badges/skills/layerai-layer-pixel-art/security.svg" alt="Skillstore security assessment" loading="lazy"></a>์๋ฒ ๋ ์นด๋
<iframe src="https://skillstore.io/embed/skills/layerai-layer-pixel-art.html" title="Skillstore Security Assessment" sandbox="allow-popups allow-popups-to-escape-sandbox" loading="lazy" referrerpolicy="no-referrer" width="420" height="180"></iframe>ํ์ ์ธ์ฉ (APA ยท BibTeX ยท CFF)
APA ์ธ์ฉ
layerai. (2026). layer-pixel-art security audit report (audit version 1) [Author version unspecified]. Skillstore. https://skillstore.io/skills/layerai-layer-pixel-art/audits/1BibTeX ์ธ์ฉ
@techreport{layerai-layerai-layer-pixel-art-2026,
author = {layerai},
title = {layer-pixel-art security audit report (audit version 1)},
institution = {Skillstore},
year = {2026},
number = {1},
url = {https://skillstore.io/skills/layerai-layer-pixel-art/audits/1},
note = {Author version unspecified}
}CITATION.cff
cff-version: 1.2.0
message: "If you use this Skill, cite its author and this versioned security audit report."
title: "layer-pixel-art security audit report (audit version 1)"
version: "unspecified"
type: report
authors:
- name: "layerai"
date-released: "2026-10-11"
url: "https://skillstore.io/skills/layerai-layer-pixel-art/audits/1"
identifiers:
- type: other
value: "skillstore:layerai-layer-pixel-art:audit:1"
description: "Skillstore immutable audit report identifier"
Skillstore ์ ์
์ด ์ ์์ ์ด์ ์ฆ๊ฑฐ ์ ๋ขฐ๋: ์ค๊ฐ๋ง๋ค ์ ์๋ ๊ฒ
Build a Character Walk Cycle
Generate an approved contact pose, create three matching poses, review consistency, and assemble a transparent sprite sheet.
Prepare Consistent Pixel Icons
Specify dimensions, palette, visual era, and background requirements for a coordinated set of pixel icons.
Revise an Existing Sprite Frame
Split a sprite sheet into cells, edit the selected frame, and repack the frames after reviewing alignment.
์ด ํ๋กฌํํธ๋ฅผ ์ฌ์ฉํด ๋ณด์ธ์
Create a 32x32 pixel art knight with a 16-color palette and transparent background. Exclude blur, gradients, soft shadows, and anti-aliasing.
Review this sprite for blurred edges, anti-aliasing, grid mismatch, and palette drift. Suggest revised Layer prompt constraints before generating a replacement.
Create a four-frame 32x32 walk cycle from my approved contact pose. Reference that pose for every frame, review consistency, then pack the sheet.
Use my trained pixel style for a four-frame cycle. Keep reference sets, weight, palette, and approved frame constant; omit base_model_id and inspect tool schemas.
๋ชจ๋ฒ ์ฌ๋ก
- Specify numeric grid dimensions, palette size, color family, visual era, and background before generating.
- Approve one reference frame and reuse it for every remaining animation pose.
- Read tool schemas, review frames together, and regenerate inconsistent frames before packing.
ํผํ๊ธฐ
- Requesting an entire sprite sheet in one image generation.
- Chaining each animation frame from the previous frame instead of the approved first frame.
- Omitting pixel dimensions and hard-edge exclusions, then relying on downsampling to repair the result.
์์ฃผ ๋ฌป๋ ์ง๋ฌธ
Which assistants can use this skill?
Does this skill generate images by itself?
Can it guarantee a perfect 32x32 sprite?
How does it keep animation frames consistent?
Can it split an existing sprite sheet?
What happens when a sibling skill is missing?
๊ฐ๋ฐ์ ์ธ๋ถ ์ ๋ณด
์์ฑ์
layerai๋ผ์ด์ ์ค
MIT
Skillstore ๋ฆฌ๋น์
r1
๋ฒ์ ์๋ด
์์ฑ์๊ฐ ๋ฒ์ ์ ์ ์ธํ์ง ์์์ต๋๋ค.
๋ฆฌํฌ์งํ ๋ฆฌ
https://github.com/layerai/skills/tree/315d06db6f760160b26293fd867ac759942e2106/skills/layer-pixel-art์ฐธ์กฐ
917b36c4a9fc82614af994fdbcf4fa3f113d7b8c
์ ์ง๋ณด์ ์ต์ ์ฑ
2026. 10. 11.
์ฌ์ฉ๋
0 ๋ค์ด๋ก๋ ยท 0 ์กฐํ
ํ์ผ ๊ตฌ์กฐ
๐ SKILL.md