layer-pixel-art
Create Consistent Pixel Art with Layer
Generated pixel art can have blurred edges, inconsistent palettes, and mismatched animation frames. This skill guides Layer workflows using explicit grids, approved references, and sprite sheet tools.
自分のエージェントでインストール
このリクエストをエージェントにコピーしてください。正規の Skill ページとマニフェストが含まれています。
Review the Skillstore skill "layer-pixel-art" from https://skillstore.io/skills/layerai-layer-pixel-art.md and its manifest at https://skillstore.io/api/skills/layerai-layer-pixel-art/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.エージェントは引き続き計画を提示し、セキュリティポリシーで必要な確認を求める必要があります。
エージェントが読めるリソース
AI エージェント、クローラー、スクリプトがページ全体ではなく整理されたコンテキストを必要とする場合は、これらのリンクを使ってください。
テストする
「layer-pixel-art」を使用しています。 Prepare a 32x32 knight sprite with a limited palette.
期待される結果:
- Sprite specification: 32x32 grid, 16 colors, side view, and 16-bit shading.
- Generation constraints: transparent background, hard edges, no blur, no gradients, and no anti-aliasing.
- Review criteria: palette consistency, clear silhouette, and clean pixel boundaries.
「layer-pixel-art」を使用しています。 Plan a four-frame walk cycle from my approved sprite.
期待される結果:
- Frame sequence: contact, down, passing, and up.
- Reference plan: attach the approved contact frame to every remaining generation.
- Consistency review: compare height, palette, and armor details; regenerate mismatched frames.
- Assembly plan: pack the approved frames into uniform cells on a transparent sprite sheet.
「layer-pixel-art」を使用しています。 Edit one frame from an existing sprite sheet.
期待される結果:
- Split the sheet into individual cells in reading order.
- Revise the selected frame while preserving the original grid and palette.
- Review the revised frame alongside unchanged frames before repacking.
セキュリティ監査
安全All 20 static findings are false positives: Markdown identifiers, a user-requested installation example, and pixel grid terminology do not demonstrate malicious execution or reconnaissance. No evidence found of prompt injection, credential access, or unauthorized data transfer in SKILL.md. External Layer tools and sibling skills are dependencies, not implementations audited here.
リスク要因
このレポートを共有・引用
バージョン付き評価レポート、中立的なバッジ、埋め込みカード、引用を共有できます。Skillstore は証拠を報告しますが、この Skill が安全かどうかは判断しません。
レポートリンクをコピー
https://skillstore.io/skills/layerai-layer-pixel-art/audits/1?utm_source=security_passport&utm_medium=share&utm_campaign=versioned_reportMarkdownバッジ
[](https://skillstore.io/skills/layerai-layer-pixel-art?utm_source=security_passport_badge)HTMLバッジ
<a href="https://skillstore.io/skills/layerai-layer-pixel-art?utm_source=security_passport_badge"><img src="https://skillstore.io/badges/skills/layerai-layer-pixel-art/security.svg" alt="Skillstore security assessment" loading="lazy"></a>埋め込みカード
<iframe src="https://skillstore.io/embed/skills/layerai-layer-pixel-art.html" title="Skillstore Security Assessment" sandbox="allow-popups allow-popups-to-escape-sandbox" loading="lazy" referrerpolicy="no-referrer" width="420" height="180"></iframe>学術引用 (APA · BibTeX · CFF)
APA形式の引用
layerai. (2026). layer-pixel-art security audit report (audit version 1) [Author version unspecified]. Skillstore. https://skillstore.io/skills/layerai-layer-pixel-art/audits/1BibTeX形式の引用
@techreport{layerai-layerai-layer-pixel-art-2026,
author = {layerai},
title = {layer-pixel-art security audit report (audit version 1)},
institution = {Skillstore},
year = {2026},
number = {1},
url = {https://skillstore.io/skills/layerai-layer-pixel-art/audits/1},
note = {Author version unspecified}
}CITATION.cff
cff-version: 1.2.0
message: "If you use this Skill, cite its author and this versioned security audit report."
title: "layer-pixel-art security audit report (audit version 1)"
version: "unspecified"
type: report
authors:
- name: "layerai"
date-released: "2026-10-11"
url: "https://skillstore.io/skills/layerai-layer-pixel-art/audits/1"
identifiers:
- type: other
value: "skillstore:layerai-layer-pixel-art:audit:1"
description: "Skillstore immutable audit report identifier"
Skillstore スコア
このスコアの理由 証拠の信頼度: 中作成できるもの
Build a Character Walk Cycle
Generate an approved contact pose, create three matching poses, review consistency, and assemble a transparent sprite sheet.
Prepare Consistent Pixel Icons
Specify dimensions, palette, visual era, and background requirements for a coordinated set of pixel icons.
Revise an Existing Sprite Frame
Split a sprite sheet into cells, edit the selected frame, and repack the frames after reviewing alignment.
これらのプロンプトを試す
Create a 32x32 pixel art knight with a 16-color palette and transparent background. Exclude blur, gradients, soft shadows, and anti-aliasing.
Review this sprite for blurred edges, anti-aliasing, grid mismatch, and palette drift. Suggest revised Layer prompt constraints before generating a replacement.
Create a four-frame 32x32 walk cycle from my approved contact pose. Reference that pose for every frame, review consistency, then pack the sheet.
Use my trained pixel style for a four-frame cycle. Keep reference sets, weight, palette, and approved frame constant; omit base_model_id and inspect tool schemas.
ベストプラクティス
- Specify numeric grid dimensions, palette size, color family, visual era, and background before generating.
- Approve one reference frame and reuse it for every remaining animation pose.
- Read tool schemas, review frames together, and regenerate inconsistent frames before packing.
回避
- Requesting an entire sprite sheet in one image generation.
- Chaining each animation frame from the previous frame instead of the approved first frame.
- Omitting pixel dimensions and hard-edge exclusions, then relying on downsampling to repair the result.