layer-3d
Create and Refine 3D Assets with Layer
Unspecified topology, materials, and reference inputs can lead to unsuitable meshes and extra paid runs. This skill guides staged Layer workflows with model-specific settings and price checks.
Instalar con mi Agente
Copia esta solicitud en tu Agente. Incluye la página canónica del Skill y el manifiesto.
Review the Skillstore skill "layer-3d" from https://skillstore.io/skills/layerai-layer-3d.md and its manifest at https://skillstore.io/api/skills/layerai-layer-3d/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.Tu Agente debe seguir mostrando su plan y solicitar cualquier confirmación exigida por la política de seguridad.
Recursos legibles por agentes
Usa estos enlaces cuando un agente de IA, crawler o script necesite contexto limpio en vez de leer la página completa.
Pruébalo
Usando "layer-3d". Plan a textured mobile prop from an approved concept image.
Resultado esperado:
- Select an image-to-3D model with texture support and inspect its accepted settings.
- Request triangle topology, a mobile face budget, and PBR textures where supported.
- Estimate the price and wait for approval before generation.
- Inspect the mesh; remesh rather than regenerate if only the face count needs correction.
Usando "layer-3d". Plan a walking animation for a neutral-pose character mesh.
Resultado esperado:
- Confirm that the character has a neutral rest pose with separated limbs.
- Rig the mesh to produce a skeleton and weights after price approval.
- Use the rigged output as the animation input and select a walking preset if available.
- Review the resulting motion before accepting the asset.
Auditoría de seguridad
SeguroAll 31 static findings are false positives: 30 match Markdown code spans, and one mistakes mesh-setting guidance for system reconnaissance. The installation example requests user action, and the worked example requires price estimation and approval before proceeding. No evidence found of prompt injection, credential theft, or unauthorized data transfer in the reviewed SKILL.md; external tools and sibling skills were not reviewed.
Factores de riesgo
⚙️ Comandos externos (30)
Compartir y citar este informe
Comparte el informe de evaluación versionado, la insignia neutral, la tarjeta insertable y las citas. Skillstore presenta evidencias sin decidir si este Skill es seguro.
Copiar enlace del informe
https://skillstore.io/skills/layerai-layer-3d/audits/1?utm_source=security_passport&utm_medium=share&utm_campaign=versioned_reportInsignia Markdown
[](https://skillstore.io/skills/layerai-layer-3d?utm_source=security_passport_badge)Insignia HTML
<a href="https://skillstore.io/skills/layerai-layer-3d?utm_source=security_passport_badge"><img src="https://skillstore.io/badges/skills/layerai-layer-3d/security.svg" alt="Skillstore security assessment" loading="lazy"></a>Tarjeta para insertar
<iframe src="https://skillstore.io/embed/skills/layerai-layer-3d.html" title="Skillstore Security Assessment" sandbox="allow-popups allow-popups-to-escape-sandbox" loading="lazy" referrerpolicy="no-referrer" width="420" height="180"></iframe>Citas académicas (APA · BibTeX · CFF)
Cita APA
layerai. (2026). layer-3d security audit report (audit version 1) [Author version unspecified]. Skillstore. https://skillstore.io/skills/layerai-layer-3d/audits/1Cita BibTeX
@techreport{layerai-layerai-layer-3d-2026,
author = {layerai},
title = {layer-3d security audit report (audit version 1)},
institution = {Skillstore},
year = {2026},
number = {1},
url = {https://skillstore.io/skills/layerai-layer-3d/audits/1},
note = {Author version unspecified}
}CITATION.cff
cff-version: 1.2.0
message: "If you use this Skill, cite its author and this versioned security audit report."
title: "layer-3d security audit report (audit version 1)"
version: "unspecified"
type: report
authors:
- name: "layerai"
date-released: "2026-10-11"
url: "https://skillstore.io/skills/layerai-layer-3d/audits/1"
identifiers:
- type: other
value: "skillstore:layerai-layer-3d:audit:1"
description: "Skillstore immutable audit report identifier"
Puntuación de Skillstore
Por qué esta puntuación Confianza de la evidencia: MedioLo que puedes crear
Build a Mobile Game Prop
Convert approved concept art into a textured static prop with a mobile face budget and price approval before generation.
Prepare Sculpting Geometry
Request quad topology for an asset that needs sculpting or subdivision, then remesh if the initial topology is unsuitable.
Prepare a Character for Motion
Start with a neutral character mesh, generate its skeleton and weights, then use a supported animation preset.
Prueba estos prompts
Plan a Layer mesh of a squat clay pot with a wide belly, flared neck, and two loop handles. Ask before any paid run.
Use approved concept image [file_id] for a mobile static prop. Target [face_limit] faces with PBR textures. Inspect supported settings and request price approval.
Inspect mesh [file_id] for [target platform]. Preserve its silhouette, remesh toward [face_limit] faces, and retexture only if needed. Estimate each stage before proceeding.
Plan rigging and animation for neutral-pose character mesh [file_id]. Inspect supported motion presets and choose [motion]. Estimate each stage and request approval before execution.
Mejores prácticas
- Approve a clean, evenly lit reference image before image-to-3D generation.
- Specify the target platform, topology, face budget, and material requirements before estimating the run.
- Inspect each model schema and stage output, and obtain approval before paid execution.
Evitar
- Use dramatic shadows, camera language, or mood descriptions instead of clear geometry and suitable references.
- Generate a character in an action pose before rigging, or expect clean thin geometry without inspection.
- Regenerate the entire asset when remeshing or retexturing would fix the actual defect.
Preguntas frecuentes
Does this skill generate meshes on its own?
Should I start from text or an image?
When should I request quad topology?
How does the workflow handle generation costs?
Can I animate an unrigged character mesh?
Which defects should I fix without regenerating?
Detalles del desarrollador
Autor
layeraiLicencia
MIT
Revisión de Skillstore
r1
Aviso de versión
El autor no declaró una versión.
Repositorio
https://github.com/layerai/skills/tree/315d06db6f760160b26293fd867ac759942e2106/skills/layer-3dRef.
c06ed6eb7024bccc5400aca53ceaedd35fe72e8b
Actualidad del mantenimiento
11/10/2026
Uso
4 descargas · 0 vistas
Estructura de archivos
📄 SKILL.md