Fähigkeiten threejs-materials
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threejs-materials

Inhaltsrevision r1 Sicher ⚙️ Externe Befehle📁 Dateisystemzugriff

Choose and Configure Three.js Materials

Incorrect material settings can cause dark surfaces, washed-out textures, and transparency artifacts. This skill provides material selection guidance and examples for three.js r186.

Unterstützt: Claude Codex Code(CC)
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Review the Skillstore skill "threejs-materials" from https://skillstore.io/skills/cloudai-x-threejs-materials.md and its manifest at https://skillstore.io/api/skills/cloudai-x-threejs-materials/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.

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Testen

„threejs-materials“ wird verwendet. My textured PBR model looks washed out. Which settings should I check?

Erwartetes Ergebnis:

  • Mark color textures as sRGB, including base color and emissive maps.
  • Keep roughness, metalness, normal, and ambient occlusion maps in their default non-color space.
  • Check lighting and environment settings after correcting texture color spaces.

„threejs-materials“ wird verwendet. How should I make a glass object in a product viewer?

Erwartetes Ergebnis:

  • Use MeshPhysicalMaterial with transmission enabled, low roughness, and zero metalness.
  • Set thickness and an appropriate index of refraction.
  • Place opaque objects or a background behind the glass for refraction, and use environment lighting for reflections.

„threejs-materials“ wird verwendet. My custom GLSL material does not work after switching to WebGPURenderer.

Erwartetes Ergebnis:

  • ShaderMaterial and RawShaderMaterial do not have a direct WebGPURenderer path in this reference.
  • Use a node-material class from three/webgpu and TSL functions from three/tsl.
  • Choose an unlit node material for color-only effects, or provide lighting for a lit node material.

Sicherheitsaudit

Sicher
v1 • 7.11.2026 Versionsbericht öffnen

All 96 static findings are false positives from Markdown backticks, graphics terminology, shader functions, and the ormMap texture variable. The reviewed file provides three.js material guidance and browser rendering examples. No evidence found of prompt injection, credential access, exfiltration, shell execution, or reconnaissance.

1
Gescannte Dateien
501
Analysierte Zeilen
0
Prüfelemente
0
Falschmeldungen ignoriert
Das letzte abgeschlossene statische und semantische Audit erkannte keine bestätigten Sicherheitsbefunde. Dies beweist nicht, dass der Skill keine Nebenwirkungen hat.
Geprüft von: codex
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Markdown-Badge

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Einbettungskarte

<iframe src="https://skillstore.io/embed/skills/cloudai-x-threejs-materials.html" title="Skillstore Security Assessment" sandbox="allow-popups allow-popups-to-escape-sandbox" loading="lazy" referrerpolicy="no-referrer" width="420" height="180"></iframe>
Wissenschaftliche Zitate (APA · BibTeX · CFF)

APA-Zitat

cloudai-x. (2026). threejs-materials security audit report (audit version 1) [Author version unspecified]. Skillstore. https://skillstore.io/skills/cloudai-x-threejs-materials/audits/1

BibTeX-Zitat

@techreport{cloudai-x-cloudai-x-threejs-materials-2026, author = {cloudai-x}, title = {threejs-materials security audit report (audit version 1)}, institution = {Skillstore}, year = {2026}, number = {1}, url = {https://skillstore.io/skills/cloudai-x-threejs-materials/audits/1}, note = {Author version unspecified} }

CITATION.cff

cff-version: 1.2.0 message: "If you use this Skill, cite its author and this versioned security audit report." title: "threejs-materials security audit report (audit version 1)" version: "unspecified" type: report authors: - name: "cloudai-x" date-released: "2026-11-07" url: "https://skillstore.io/skills/cloudai-x-threejs-materials/audits/1" identifiers: - type: other value: "skillstore:cloudai-x-threejs-materials:audit:1" description: "Skillstore immutable audit report identifier"

Skillstore-Score

Warum dieser Score Evidenzvertrauen: Mittel
55
Architektur
65
Wartbarkeit
87
Inhalt
65
Gemeinschaft
70
Spezifikationskonformität

Was Sie erstellen können

Configure Product Surfaces

Choose PBR materials for metal, lacquer, fabric, and glass in an interactive product viewer.

Debug Material Appearance

Review lighting, texture color spaces, UV channels, and transparency settings when a scene renders incorrectly.

Plan WebGPU Material Migration

Identify renderer compatibility limits and translate custom shading concepts into TSL node materials.

Diese Prompts ausprobieren

Select a Basic Material
I am using three.js r186. Recommend a material for [surface] with [lighting conditions]. Explain the choice and show a minimal example.
Configure PBR Textures
Configure MeshStandardMaterial for [model] using [available textures]. Explain color spaces, packed ORM channels, and UV selection. Assume three.js r186.
Diagnose Rendering Artifacts
Review [material and renderer setup] for [visible artifact]. Check transparency, depth writing, blending, lighting, and recompilation requirements. Propose focused fixes.
Migrate Custom Shading
Adapt [WebGL ShaderMaterial effect] to three.js r186 WebGPURenderer using TSL. Identify node slots, imports, initialization requirements, and renderer limitations.

Bewährte Praktiken

  • Check the project renderer and three.js version before applying examples.
  • Assign texture color spaces and UV channels according to each map's role.
  • Share materials where appropriate, prefer opaque rendering when possible, and dispose unused materials and textures separately.

Vermeiden

  • Using lit materials without lights or a suitable environment.
  • Treating scalar texture maps as sRGB color data.
  • Assuming WebGL shader materials and line-width settings transfer unchanged to WebGPU.

Häufig gestellte Fragen

Which three.js version does this skill target?
The reference targets three.js r186. Check API compatibility before using its examples with another release.
Which material should I start with for realistic surfaces?
Start with MeshStandardMaterial. Use MeshPhysicalMaterial when you need features such as transmission, clearcoat, or sheen.
Does the skill include textures or a complete application?
No. It provides Markdown guidance and JavaScript examples. You must supply project setup, models, textures, and environment assets.
Does it cover WebGPU materials?
Yes. It includes WebGPURenderer initialization, TSL node-material examples, and compatibility notes for materials and point rendering.
Why do some surfaces render black?
Lit materials need lights or a suitable environment. Use an unlit material when the effect should not depend on lighting.
Can I use this reference with Claude, Codex, and Claude Code?
The skill lists support for all three tools. It supplies material guidance rather than installing dependencies or running rendering checks.

Entwicklerdetails

Autor

cloudai-x

Lizenz

Unbekannt

Skillstore-Revision

r1

Versionshinweis

Der Autor hat keine Version angegeben.

Ref.

c993c6abcbffafea2683d7748b53b3dfaf438415

Aktualität der Wartung

9.11.2026

Nutzung

0 Downloads · 0 Aufrufe

Dateistruktur

📄 SKILL.md

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