ui-uitk
Build Unity UI Toolkit Layouts and Interactions
Unity UI Toolkit development requires careful handling of UXML structure, USS restrictions, and runtime interactions. This skill guides focused edits and generates layouts, custom visuals, and requested C# behavior using documented project patterns.
使用我的智慧代理安裝
將此請求複製給你的智慧代理,其中包含權威 Skill 頁面和清單。
Review the Skillstore skill "ui-uitk" from https://skillstore.io/skills/unity-technologies-ui-uitk.md and its manifest at https://skillstore.io/api/skills/unity-technologies-ui-uitk/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.你的智慧代理仍應顯示其計畫,並依安全政策請求必要確認。
Agent 可讀資源
當 AI Agent、爬蟲或腳本需要乾淨脈絡、而不是讀取完整頁面時,請使用這些連結。
測試它
正在使用「ui-uitk」。 Explain my inventory UXML without changing it.
預期結果:
- The root container holds a header, item grid, and details panel.
- The item grid uses reusable slot elements, while the details panel contains labels for the selected item.
- The explanation identifies linked stylesheets and named controls for later edits.
正在使用「ui-uitk」。 Create a settings menu with UXML and USS only.
預期結果:
- A settings document and stylesheet with a flexible control layout and shared project styling.
- Existing project icons are reused where available.
- Setup notes identify the required PanelSettings assignment and Unity Editor import checks.
- No C# controller is included because runtime logic was not requested.
正在使用「ui-uitk」。 Add drag behavior to my equipment slots with C#.
預期結果:
- A pointer manipulator pattern handles drag start, movement, completion, and pointer release.
- Valid equipment slots receive visual feedback, and invalid drops return the item to its starting position.
- Item data remains separate from visual elements, and drop validation occurs before the equipment state changes.
安全審計
安全All 72 static findings are false positives caused by Markdown backticks, UI layout terminology, and Unity lifecycle or drawing methods. The eight reviewed files provide UI development guidance and project-local examples. No evidence found of malicious shell execution, host reconnaissance, data exfiltration, or prompt injection.
風險因素
⚙️ 外部命令 (50)
分享與引用此報告
分享版本化評估報告、中性徽章、嵌入卡片與引用。Skillstore 只報告證據,不判斷該 Skill 是否安全。
複製報告連結
https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1?utm_source=security_passport&utm_medium=share&utm_campaign=versioned_reportMarkdown 徽章
[](https://skillstore.io/skills/unity-technologies-ui-uitk?utm_source=security_passport_badge)HTML 徽章
<a href="https://skillstore.io/skills/unity-technologies-ui-uitk?utm_source=security_passport_badge"><img src="https://skillstore.io/badges/skills/unity-technologies-ui-uitk/security.svg" alt="Skillstore security assessment" loading="lazy"></a>嵌入卡片
<iframe src="https://skillstore.io/embed/skills/unity-technologies-ui-uitk.html" title="Skillstore Security Assessment" sandbox="allow-popups allow-popups-to-escape-sandbox" loading="lazy" referrerpolicy="no-referrer" width="420" height="180"></iframe>學術引用 (APA · BibTeX · CFF)
APA 引用
unity-technologies. (2026). ui-uitk security audit report (audit version 1) [Author version unspecified]. Skillstore. https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1BibTeX 引用
@techreport{unity-technologies-unity-technologies-ui-uitk-2026,
author = {unity-technologies},
title = {ui-uitk security audit report (audit version 1)},
institution = {Skillstore},
year = {2026},
number = {1},
url = {https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1},
note = {Author version unspecified}
}CITATION.cff
cff-version: 1.2.0
message: "If you use this Skill, cite its author and this versioned security audit report."
title: "ui-uitk security audit report (audit version 1)"
version: "unspecified"
type: report
authors:
- name: "unity-technologies"
date-released: "2026-10-10"
url: "https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1"
identifiers:
- type: other
value: "skillstore:unity-technologies-ui-uitk:audit:1"
description: "Skillstore immutable audit report identifier"
Skillstore 評分
評分依據 證據置信度: 中你可以打造什麼
Create a Game Menu
Generate a flexible menu with UXML, USS, existing project assets, and PanelSettings setup guidance.
Refine an Existing Interface
Adjust colors, spacing, text wrapping, and hover states without rewriting unrelated UI elements.
Connect Interactive Game Interfaces
Add requested inventory drag interactions or connect health and score displays to local game data.
試試這些提示
Explain the element hierarchy in [UXML file]. Identify its linked stylesheets and named elements without changing files.
Update [USS file] so [button class] uses [color] and its label wraps. Preserve unrelated selectors and existing project conventions.
Create UXML and USS for [menu description] in [feature folder]. Reuse project styles and icons, use flexible layouts, and describe required PanelSettings setup.
For Unity [version], create [inventory screen] with UXML, USS, and C#. Add PointerManipulator dragging, validate equipment drops, and bind quantity labels to [data model].
最佳實務
- Provide the Unity version, relevant UI files, target folder, and explicit requirements for C# behavior or bindings.
- Reuse existing project styles, assets, and naming conventions before introducing new UI resources.
- Import completed changes in Unity, inspect Console messages, and verify layout and interaction states visually.
避免
- Treating USS as full browser CSS without checking Unity property and selector support.
- Requesting broad UI rewrites for small styling changes or replacing shared assets without checking existing resources.
- Assuming a visual inventory screen includes drag behavior or accepting generated files without Unity Editor checks.
常見問題
What does this skill support?
Can I use it with Claude, Codex, and Claude Code?
Does it validate generated UI automatically?
Will a menu request generate C# scripts?
Does it support every Unity version?
Can it use existing project assets?
開發者詳細資訊
授權
MIT
Skillstore 修訂
r1
版本提示
作者未聲明版本。
引用
e406bf64b5db6e514879399e87b346fa7ff7c2fb
維護新鮮度
2026/10/11
使用量
0 次下載 · 0 次瀏覽