game-development
Build Games with AI Guidance
Game development requires mastering multiple disciplines from physics to art direction. This skill provides structured principles and routing to specialized knowledge for every game development need.
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測試它
正在使用「game-development」。 I want to make a browser-based 2D platformer
預期結果:
- Start with game-development/web-games for framework selection (Phaser recommended for 2D)
- Use game-development/2d-games for sprite animation and tilemap patterns
- Reference game-development/game-design for platformer mechanics like coyote time and jump buffering
- Key considerations: asset compression for web loading, touch/keyboard input abstraction, PWA for offline play
正在使用「game-development」。 How do I optimize my game for mobile battery life?
預期結果:
- Target 30 FPS instead of 60 FPS for casual games
- Implement thermal throttling: reduce quality when device warms
- Use object pooling to avoid garbage collection spikes
- Sleep completely when app is backgrounded
- Minimize GPS and network polling frequency
- Use dark mode to save OLED battery
安全審計
安全All 11 skill files are documentation-only markdown files containing game development principles and guidelines. Static analysis flagged 67 'weak cryptographic algorithm' patterns and 41 'external_commands' patterns, but these are FALSE POSITIVES caused by markdown formatting (code blocks using backticks) and conceptual examples, not actual executable code. No security risks detected. Safe for publication.
品質評分
你能建構什麼
Indie Developer Starting First Project
Get guidance on engine selection, core gameplay loop design, and platform-specific optimization for a solo developer building their first commercial game.
Student Learning Game Development
Understand fundamental concepts like state machines, collision detection, and camera systems while building portfolio projects.
Prototyping Game Mechanics
Quickly prototype game mechanics with AI guidance on patterns like object pooling, input abstraction, and behavior trees before full implementation.
試試這些提示
I want to make a 2D platformer game for PC and mobile. Which game engine should I choose and why? Consider my budget and experience level as a beginner.
Help me design a core gameplay loop for a roguelike deck-builder. What should the 30-second loop look like, and how do I ensure it stays engaging over multiple runs?
I'm building a competitive 4v4 shooter. Should I use dedicated servers or host-based architecture? Explain the trade-offs for latency, cost, and anti-cheat.
Players report motion sickness in my VR game during teleportation. What comfort settings and design patterns should I implement to reduce nausea while maintaining immersion?
最佳實務
- Prototype fast with simple shapes, then add art - fun comes first
- Use fixed timestep for physics and game logic, interpolate for rendering
- Profile before optimizing - measure actual bottlenecks, not assumptions
- Abstract input to actions (jump, move) not specific keys or buttons
- Design for your target platform constraints from the start
避免
- Optimizing code before confirming it's fun - premature optimization kills iteration
- Mixing input handling with game logic - makes multi-platform support difficult
- Creating objects in hot loops without pooling - causes garbage collection stuttering
- Trusting client input in multiplayer - enables cheating and exploits
- Moving the camera without player control in VR - causes motion sickness