技能 ui-uitk
📦

ui-uitk

内容修订 r1 安全 ⚙️ 外部命令

Build Unity UI Toolkit Layouts and Interactions

Unity UI Toolkit development requires careful handling of UXML structure, USS restrictions, and runtime interactions. This skill guides focused edits and generates layouts, custom visuals, and requested C# behavior using documented project patterns.

支持: Claude Codex Code(CC)
📊 76 合格

使用我的智能体安装

将此请求复制给你的智能体,其中包含权威 Skill 页面和清单。

智能体请求
Review the Skillstore skill "ui-uitk" from https://skillstore.io/skills/unity-technologies-ui-uitk.md and its manifest at https://skillstore.io/api/skills/unity-technologies-ui-uitk/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.

你的智能体仍应展示其计划,并按安全策略请求必要确认。

Agent 可读资源

当 AI Agent、爬虫或脚本需要干净上下文,而不是读取完整页面时,请使用这些链接。

测试它

正在使用“ui-uitk”。 Explain my inventory UXML without changing it.

预期结果:

  • The root container holds a header, item grid, and details panel.
  • The item grid uses reusable slot elements, while the details panel contains labels for the selected item.
  • The explanation identifies linked stylesheets and named controls for later edits.

正在使用“ui-uitk”。 Create a settings menu with UXML and USS only.

预期结果:

  • A settings document and stylesheet with a flexible control layout and shared project styling.
  • Existing project icons are reused where available.
  • Setup notes identify the required PanelSettings assignment and Unity Editor import checks.
  • No C# controller is included because runtime logic was not requested.

正在使用“ui-uitk”。 Add drag behavior to my equipment slots with C#.

预期结果:

  • A pointer manipulator pattern handles drag start, movement, completion, and pointer release.
  • Valid equipment slots receive visual feedback, and invalid drops return the item to its starting position.
  • Item data remains separate from visual elements, and drop validation occurs before the equipment state changes.

安全审计

安全
v1 • 2026/10/10 打开版本化报告

All 72 static findings are false positives caused by Markdown backticks, UI layout terminology, and Unity lifecycle or drawing methods. The eight reviewed files provide UI development guidance and project-local examples. No evidence found of malicious shell execution, host reconnaissance, data exfiltration, or prompt injection.

8
已扫描文件
1,436
分析行数
0
复核项
0
已忽略误报
最新一次完成的静态与语义审计未检测到已确认的安全发现。这并不能证明该 Skill 没有副作用。
审计者: codex
分享与引用此报告

分享版本化评估报告、中性徽章、嵌入卡片和引用。Skillstore 只报告证据,不判断该 Skill 是否安全。

打开版本化报告
安全评估

复制报告链接

https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1?utm_source=security_passport&utm_medium=share&utm_campaign=versioned_report

Markdown 徽章

[![Skillstore security assessment](https://skillstore.io/badges/skills/unity-technologies-ui-uitk/security.svg)](https://skillstore.io/skills/unity-technologies-ui-uitk?utm_source=security_passport_badge)

HTML 徽章

<a href="https://skillstore.io/skills/unity-technologies-ui-uitk?utm_source=security_passport_badge"><img src="https://skillstore.io/badges/skills/unity-technologies-ui-uitk/security.svg" alt="Skillstore security assessment" loading="lazy"></a>

嵌入卡片

<iframe src="https://skillstore.io/embed/skills/unity-technologies-ui-uitk.html" title="Skillstore Security Assessment" sandbox="allow-popups allow-popups-to-escape-sandbox" loading="lazy" referrerpolicy="no-referrer" width="420" height="180"></iframe>
学术引用 (APA · BibTeX · CFF)

APA 引用

unity-technologies. (2026). ui-uitk security audit report (audit version 1) [Author version unspecified]. Skillstore. https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1

BibTeX 引用

@techreport{unity-technologies-unity-technologies-ui-uitk-2026, author = {unity-technologies}, title = {ui-uitk security audit report (audit version 1)}, institution = {Skillstore}, year = {2026}, number = {1}, url = {https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1}, note = {Author version unspecified} }

CITATION.cff

cff-version: 1.2.0 message: "If you use this Skill, cite its author and this versioned security audit report." title: "ui-uitk security audit report (audit version 1)" version: "unspecified" type: report authors: - name: "unity-technologies" date-released: "2026-10-10" url: "https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1" identifiers: - type: other value: "skillstore:unity-technologies-ui-uitk:audit:1" description: "Skillstore immutable audit report identifier"

Skillstore 评分

评分依据 证据置信度: 中
45
架构
85
可维护性
87
内容
65
社区
91
规范符合性

你能构建什么

Create a Game Menu

Generate a flexible menu with UXML, USS, existing project assets, and PanelSettings setup guidance.

Refine an Existing Interface

Adjust colors, spacing, text wrapping, and hover states without rewriting unrelated UI elements.

Connect Interactive Game Interfaces

Add requested inventory drag interactions or connect health and score displays to local game data.

试试这些提示

Explain a UI Document
Explain the element hierarchy in [UXML file]. Identify its linked stylesheets and named elements without changing files.
Make a Focused Style Change
Update [USS file] so [button class] uses [color] and its label wraps. Preserve unrelated selectors and existing project conventions.
Generate a Flexible Menu
Create UXML and USS for [menu description] in [feature folder]. Reuse project styles and icons, use flexible layouts, and describe required PanelSettings setup.
Build a Bound Inventory Interface
For Unity [version], create [inventory screen] with UXML, USS, and C#. Add PointerManipulator dragging, validate equipment drops, and bind quantity labels to [data model].

最佳实践

  • Provide the Unity version, relevant UI files, target folder, and explicit requirements for C# behavior or bindings.
  • Reuse existing project styles, assets, and naming conventions before introducing new UI resources.
  • Import completed changes in Unity, inspect Console messages, and verify layout and interaction states visually.

避免

  • Treating USS as full browser CSS without checking Unity property and selector support.
  • Requesting broad UI rewrites for small styling changes or replacing shared assets without checking existing resources.
  • Assuming a visual inventory screen includes drag behavior or accepting generated files without Unity Editor checks.

常见问题

What does this skill support?
It covers Unity UI Toolkit UXML, USS, custom elements, pointer interactions, Painter2D visuals, and runtime data binding patterns.
Can I use it with Claude, Codex, and Claude Code?
The skill is listed for Claude, Codex, and Claude Code. File editing and Unity integration depend on the available host tools.
Does it validate generated UI automatically?
No bundled validator is provided. The workflow relies on Unity Editor import feedback, Console messages, and visual checks.
Will a menu request generate C# scripts?
Menu and screen requests default to UXML and USS. Request functional logic, pointer behavior, or runtime bindings explicitly when C# is needed.
Does it support every Unity version?
Examples include Unity 6+ custom elements, Unity 6.3+ SVG guidance, and Unity 6.6+ PanelRenderer guidance. Confirm API availability in your version.
Can it use existing project assets?
Yes. It directs the assistant to search for existing styles, icons, and PanelSettings, then reuse appropriate project resources.

开发者详情

许可证

MIT

Skillstore 修订

r1

版本提示

作者未声明版本。

引用

e406bf64b5db6e514879399e87b346fa7ff7c2fb

维护新鲜度

2026/10/11

使用量

0 次下载 · 0 次浏览

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