animation-shader
Build Animation-Style Shader Plans
Stylized shader work can require many scattered feature decisions. This skill maps visual goals to concrete toon shader settings and references.
Install with my Agent
Copy this request to your Agent. It includes the canonical Skill page and manifest.
Review the Skillstore skill "animation-shader" from https://skillstore.io/skills/yuki001-animation-shader.md and its manifest at https://skillstore.io/api/skills/yuki001-animation-shader/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.Your Agent should still show its plan and request any confirmation required by the security policy.
Agent-readable resources
Use these links when an AI agent, crawler, or script needs clean context instead of reading the full page.
Test it
Using "animation-shader". I need a clean anime look for a mobile NPC.
Expected outcome:
Recommended direction: Basic Anime. Use main texture, three-tone shading, and inverted hull outline. Avoid heavy effects such as tessellation, refraction, and complex MatCap layers.
Using "animation-shader". I want a cyber avatar that reacts to music.
Expected outcome:
Recommended direction: Cyber VFX. Combine dark base color, emission, AudioLink modulation, dissolve, vertex glitch, and rim light. Review lilToon and Poiyomi special effect references.
Using "animation-shader". I need a sketch style for a flashback scene.
Expected outcome:
Recommended direction: Stylized Sketch. Prioritize desaturated color adjustment, sketchy outline, hatching, halftone overlays, and paper texture layers.
Security Audit
SafeStatic analysis reported high-risk patterns, but review found Markdown shader documentation, HLSL pseudo-code, feature names, and bundled reference paths. No prompt injection, credential access, command execution, network exfiltration, or malicious intent was found in the reviewed files.
Risk Factors
โก Contains scripts (15)
๐ Filesystem access (2)
โ๏ธ External commands (102)
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https://skillstore.io/skills/yuki001-animation-shader/audits/5?utm_source=security_passport&utm_medium=share&utm_campaign=versioned_reportMarkdown badge
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APA citation
Yuki001. (2026). animation-shader security audit report (audit version 5) [Author version unspecified]. Skillstore. https://skillstore.io/skills/yuki001-animation-shader/audits/5BibTeX citation
@techreport{yuki001-yuki001-animation-shader-2026,
author = {Yuki001},
title = {animation-shader security audit report (audit version 5)},
institution = {Skillstore},
year = {2026},
number = {5},
url = {https://skillstore.io/skills/yuki001-animation-shader/audits/5},
note = {Author version unspecified}
}CITATION.cff
cff-version: 1.2.0
message: "If you use this Skill, cite its author and this versioned security audit report."
title: "animation-shader security audit report (audit version 5)"
version: "unspecified"
type: report
authors:
- name: "Yuki001"
date-released: "2026-07-08"
url: "https://skillstore.io/skills/yuki001-animation-shader/audits/5"
identifiers:
- type: other
value: "skillstore:yuki001-animation-shader:audit:5"
description: "Skillstore immutable audit report identifier"
Skillstore Score
Why this score Evidence Confidence: HighWhat You Can Build
Design a Toon Character Material
Choose base shading, outline, rim light, MatCap, and color controls for a stylized character.
Plan Avatar Shader Features
Map a VRChat avatar style brief to supported lilToon or Poiyomi features and reference files.
Compare Stylized Rendering Options
Review which shader families support effects such as hatching, UV animation, dissolve, and AudioLink.
Try These Prompts
Use the animation-shader skill to recommend a starter toon shader style for a Unity character. Include the main features to enable.
Use the animation-shader skill to map my desired effects to bundled reference files. Effects: outline, rim light, emission, dissolve, and MatCap.
Use the animation-shader skill to create a material configuration plan for a cyber anime avatar using lilToon or Poiyomi.
Use the animation-shader skill to review this toon shader feature stack for visual quality, performance risk, and missing references.
Best Practices
- Start from a preset style, then add only the features needed for the target shot or platform.
- Read every listed reference file for a selected feature before finalizing the implementation plan.
- Validate complex effects in Unity with target lighting, camera distance, and performance constraints.
Avoid
- Do not enable every advanced shader feature for a simple character material.
- Do not mix shader-family settings without checking whether the target shader supports each feature.
- Do not treat pseudo-code examples as drop-in production shader code.
Frequently Asked Questions
Does this skill generate complete shader code?
Which tools can use this skill?
Which shader families are covered?
Can it help with VRChat avatars?
Does it replace Unity testing?
Why does it include pseudo-code?
Developer Details
Author
Yuki001License
MIT
Skillstore revision
r1
Version notice
The author did not declare a version.
Ref
64ca8af0f54a325752f08bd54e52151061ea659a
Maintenance freshness
7/21/2026
Usage
17 downloads ยท 207 views
File structure
๐ references/
๐ lilToon/
๐ Details/
๐ 01_Base_Main.md
๐ 03_Surface_Reflections.md
๐ 05_Advanced.md
๐ 06_Variants.md
๐ 08_Outline.md
๐ Features.md
๐ PoiyomiShaders/
๐ Details/
๐ 01_Base_Main.md
๐ 03_Surface_Reflections.md
๐ 05_Outline.md
๐ Features.md
๐ RToon/
๐ Details/
๐ 01_Core_Shading.md
๐ 02_ShadowT.md
๐ 03_Outline.md
๐ 05_Gloss_Rim.md
๐ Features.md
๐ SToon/
๐ Details/
๐ 01_Core_Shading.md
๐ 02_Outline.md
๐ 03_Overlays.md
๐ 04_Specular_Rim.md
๐ Features.md
๐ Details/
๐ 01_ArtStyles.md
๐ 02_Outline.md
๐ 03_Diffuse.md
๐ 04_Specular.md
๐ 05_Environment.md
๐ 08_PostProcessing.md
๐ 10_Animation_VFX.md
๐ Features.md
๐ Details/
๐ 01_DoubleShade.md
๐ 03_Outline.md
๐ Features.md
๐ SKILL.md