web-games
Build Better Web Games
Browser games require careful choices for engines, rendering, assets, audio, and offline support. This skill helps Claude, Codex, and Claude Code plan practical web game architectures.
Install with my Agent
Copy this request to your Agent. It includes the canonical Skill page and manifest.
Review the Skillstore skill "web-games" from https://skillstore.io/skills/sickn33-web-games.md and its manifest at https://skillstore.io/api/skills/sickn33-web-games/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.Your Agent should still show its plan and request any confirmation required by the security policy.
Agent-readable resources
Use these links when an AI agent, crawler, or script needs clean context instead of reading the full page.
Test it
Using "web-games". I am building a casual 2D game with menus, sprites, and touch controls.
Expected outcome:
Recommended direction: Phaser for full game features. Use compressed textures, lazy load levels, and pause gameplay when the tab is hidden.
Using "web-games". I need a plan for a 3D browser game that supports modern browsers and older devices.
Expected outcome:
Use WebGPU where available, keep a WebGL fallback, detect navigator.gpu, and test asset budgets on mobile networks.
Using "web-games". Review my browser game launch checklist.
Expected outcome:
- Add a service worker and web app manifest for PWA support.
- Create AudioContext only after user interaction.
- Compress textures, audio, and models before release.
Security Audit
SafeThe static findings are false positives caused by Markdown code fences and ordinary game-development text. No command execution, reconnaissance intent, prompt injection, or data exfiltration behavior was found in SKILL.md.
Risk Factors
⚙️ External commands (2)
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https://skillstore.io/skills/sickn33-web-games/audits/5?utm_source=security_passport&utm_medium=share&utm_campaign=versioned_reportMarkdown badge
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APA citation
sickn33. (2026). web-games security audit report (audit version 5) [Author version unspecified]. Skillstore. https://skillstore.io/skills/sickn33-web-games/audits/5BibTeX citation
@techreport{sickn33-sickn33-web-games-2026,
author = {sickn33},
title = {web-games security audit report (audit version 5)},
institution = {Skillstore},
year = {2026},
number = {5},
url = {https://skillstore.io/skills/sickn33-web-games/audits/5},
note = {Author version unspecified}
}CITATION.cff
cff-version: 1.2.0
message: "If you use this Skill, cite its author and this versioned security audit report."
title: "web-games security audit report (audit version 5)"
version: "unspecified"
type: report
authors:
- name: "sickn33"
date-released: "2026-07-07"
url: "https://skillstore.io/skills/sickn33-web-games/audits/5"
identifiers:
- type: other
value: "skillstore:sickn33-web-games:audit:5"
description: "Skillstore immutable audit report identifier"
Skillstore Score
Why this score Evidence Confidence: HighWhat You Can Build
Select a Game Framework
Choose a 2D, 3D, or hybrid browser game framework based on project needs.
Plan a Prototype
Define initial rendering, asset loading, audio, and offline requirements before implementation.
Review Browser Constraints
Check an architecture against browser limits for performance, storage, network usage, and autoplay rules.
Try These Prompts
Help me choose a browser game framework for a 2D game. Compare Phaser and PixiJS for gameplay, rendering, and delivery needs.
Create a browser game performance plan for mobile and desktop. Include asset compression, lazy loading, object pooling, batching, and worker usage.
Design a WebGPU adoption strategy for a new 3D browser game. Include WebGL fallback, feature detection, testing scope, and rollout risks.
Review this browser game architecture for framework choice, PWA readiness, audio handling, asset loading, and browser performance risks.
Best Practices
- Choose the framework based on game type, engine needs, and rendering depth.
- Use feature detection and fallbacks for graphics APIs.
- Profile assets, loading, audio, and frame pacing on target devices.
Avoid
- Loading all assets before the first playable screen.
- Ignoring tab visibility, autoplay rules, and mobile data limits.
- Assuming WebGPU support without a fallback path.
Frequently Asked Questions
Does this skill generate a full game?
Which frameworks does it cover?
Does it recommend WebGPU for every game?
Can it help with mobile performance?
Does it include PWA guidance?
Can Claude Code or Codex use this skill?
Developer Details
Author
sickn33License
MIT
Skillstore revision
r1
Version notice
The author did not declare a version.
Repository
https://github.com/sickn33/antigravity-awesome-skills/tree/main/skills/game-development/web-gamesRef
f93e9bb0daca99badb6a7e574b97737155d57cb3
Maintenance freshness
7/18/2026
Usage
11 downloads · 102 views
File structure
📄 SKILL.md