shader-programming-glsl
Build Efficient GLSL Shaders
Writing correct GPU shaders requires specialized syntax, coordinate math, and performance knowledge. This skill guides GLSL structure, visual effects, and practical optimization.
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Review the Skillstore skill "shader-programming-glsl" from https://skillstore.io/skills/sickn33-shader-programming-glsl.md and its manifest at https://skillstore.io/api/skills/sickn33-shader-programming-glsl/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.Your Agent should still show its plan and request any confirmation required by the security policy.
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Test it
Using "shader-programming-glsl". Explain why a fragment shader receives interpolated UV coordinates.
Expected outcome:
The vertex stage supplies UV values for each vertex. The rasterizer interpolates them across the triangle before the fragment stage uses them.
Using "shader-programming-glsl". Suggest a debugging plan for a shader that renders black.
Expected outcome:
- Replace the final color with a constant visible color.
- Verify the vertex position has a valid homogeneous component.
- Confirm uniforms are assigned and UV coordinates stay within the expected range.
Using "shader-programming-glsl". How can I reduce expensive shader branching?
Expected outcome:
Use interpolation and threshold functions where they preserve behavior. Move constant calculations to the CPU and keep loop bounds predictable.
Security Audit
SafeAll 25 static findings are false positives caused by Markdown inline code, fenced GLSL examples, and shader function declarations. The skill contains educational shader guidance with no shell execution, system reconnaissance, prompt injection, or malicious intent.
Risk Factors
โ๏ธ External commands (19)
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APA citation
sickn33. (2026). shader-programming-glsl security audit report (audit version 5) [Author version unspecified]. Skillstore. https://skillstore.io/skills/sickn33-shader-programming-glsl/audits/5BibTeX citation
@techreport{sickn33-sickn33-shader-programming-glsl-2026,
author = {sickn33},
title = {shader-programming-glsl security audit report (audit version 5)},
institution = {Skillstore},
year = {2026},
number = {5},
url = {https://skillstore.io/skills/sickn33-shader-programming-glsl/audits/5},
note = {Author version unspecified}
}CITATION.cff
cff-version: 1.2.0
message: "If you use this Skill, cite its author and this versioned security audit report."
title: "shader-programming-glsl security audit report (audit version 5)"
version: "unspecified"
type: report
authors:
- name: "sickn33"
date-released: "2026-08-26"
url: "https://skillstore.io/skills/sickn33-shader-programming-glsl/audits/5"
identifiers:
- type: other
value: "skillstore:sickn33-shader-programming-glsl:audit:5"
description: "Skillstore immutable audit report identifier"
Skillstore Score
Why this score Evidence Confidence: HighWhat You Can Build
Create WebGL Effects
Developers can design vertex and fragment logic for custom browser visuals.
Optimize Game Shaders
Engine programmers can review shader math and reduce expensive branching or repeated calculations.
Learn GPU Programming
Students can understand uniforms, varyings, vector swizzling, and basic raymarching.
Try These Prompts
Explain how vertex and fragment shaders work together. Include the purpose of positions, uniforms, varyings, and final pixel color.
Design a GLSL fragment effect for [visual goal]. Describe required uniforms, coordinate handling, color calculation, and expected output.
Review this shader description: [details]. Identify likely causes of a black screen and provide a structured debugging sequence.
Analyze this raymarching approach: [details]. Recommend changes for step limits, distance thresholds, normals, branching, and visual quality.
Best Practices
- State the target GLSL version and rendering environment before requesting shader guidance.
- Provide expected visuals, inputs, coordinate ranges, and performance constraints.
- Compile and inspect each shader stage separately before combining complex effects.
Avoid
- Do not assume examples work unchanged across WebGL, desktop OpenGL, and every game engine.
- Do not optimize shader instructions before confirming visual correctness and measuring performance.
- Do not omit host-side uniform values when asking for debugging help.
Frequently Asked Questions
What shader stages does this skill cover?
Can it help with Three.js shaders?
Does it support modern GLSL versions?
Can it debug a black shader output?
Does it generate complete production shaders?
Can it improve shader performance?
Developer Details
Author
sickn33License
MIT
Skillstore revision
r2
Version notice
The author did not declare a version.
Repository
https://github.com/sickn33/antigravity-awesome-skills/tree/main/skills/shader-programming-glslRef
4804b3d672af16b8afca785bbb6c5d7c7400a78f
Maintenance freshness
8/26/2026
Usage
14 downloads ยท 139 views
File structure
๐ SKILL.md