pc-games
Plan PC and Console Games
Choosing engines and platform features can slow early game planning. This skill gives Claude, Codex, and Claude Code concise guidance for PC and console game decisions.
Install with my Agent
Copy this request to your Agent. It includes the canonical Skill page and manifest.
Review the Skillstore skill "pc-games" from https://skillstore.io/skills/sickn33-pc-games.md and its manifest at https://skillstore.io/api/skills/sickn33-pc-games/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.Your Agent should still show its plan and request any confirmation required by the security policy.
Agent-readable resources
Use these links when an AI agent, crawler, or script needs clean context instead of reading the full page.
Test it
Using "pc-games". I am making a 2D indie platformer and want an engine recommendation.
Expected outcome:
Godot 4 is the strongest starting point if open source and fast iteration matter. Unity is better for a larger asset pipeline.
Using "pc-games". I need controller support for PC and consoles.
Expected outcome:
- Map player intent to actions instead of buttons.
- Use confirm and cancel mappings per platform convention.
- Test menus, gameplay, and haptic feedback separately.
Security Audit
SafeThe static external command alerts are false positives caused by Markdown code fences around game-development diagrams. The system reconnaissance alert is also a false positive because the cited line references GDScript as a Godot language. No prompt injection, exfiltration intent, or executable behavior was found in SKILL.md.
Risk Factors
⚙️ External commands (3)
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https://skillstore.io/skills/sickn33-pc-games/audits/4?utm_source=security_passport&utm_medium=share&utm_campaign=versioned_reportMarkdown badge
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APA citation
sickn33. (2026). pc-games security audit report (audit version 4) [Author version unspecified]. Skillstore. https://skillstore.io/skills/sickn33-pc-games/audits/4BibTeX citation
@techreport{sickn33-sickn33-pc-games-2026,
author = {sickn33},
title = {pc-games security audit report (audit version 4)},
institution = {Skillstore},
year = {2026},
number = {4},
url = {https://skillstore.io/skills/sickn33-pc-games/audits/4},
note = {Author version unspecified}
}CITATION.cff
cff-version: 1.2.0
message: "If you use this Skill, cite its author and this versioned security audit report."
title: "pc-games security audit report (audit version 4)"
version: "unspecified"
type: report
authors:
- name: "sickn33"
date-released: "2026-07-07"
url: "https://skillstore.io/skills/sickn33-pc-games/audits/4"
identifiers:
- type: other
value: "skillstore:sickn33-pc-games:audit:4"
description: "Skillstore immutable audit report identifier"
Skillstore Score
Why this score Evidence Confidence: HighWhat You Can Build
Choose an engine for a prototype
Compare Unity, Godot, and Unreal against game type, team size, visuals, and platform goals.
Plan platform feature scope
Outline Steam and console-facing features before production planning or milestone estimates.
Prepare input and performance work
Create a controller mapping approach and identify likely profiling priorities for the chosen engine.
Try These Prompts
Use the pc-games skill to compare Unity 6, Godot 4, and Unreal 5 for my [2D/3D] game. Recommend one engine and explain the tradeoffs.
Use the pc-games skill to build a Steam feature plan for my PC game. Include achievements, cloud saves, leaderboards, Workshop, and rich presence.
Use the pc-games skill to design an action-based controller map for Xbox, PlayStation, and Nintendo layouts. Include confirm, cancel, movement, and menu actions.
Use the pc-games skill to review my game concept and propose an engine-specific performance plan for Unity, Godot, or Unreal. Prioritize profiling, bottlenecks, and asset decisions.
Best Practices
- Choose the engine from project needs, team size, and platform goals.
- Build input around named actions instead of physical buttons.
- Profile early before changing rendering, physics, memory, or shader systems.
Avoid
- Selecting an engine only because it is popular.
- Hardcoding controller buttons into gameplay or menus.
- Skipping platform requirements until late certification work.
Frequently Asked Questions
What engines does this skill compare?
Can it help with Steam features?
Does it write game code?
Can it replace console certification documentation?
Is it useful for solo developers?
Which AI tools can use it?
Developer Details
Author
sickn33License
MIT
Skillstore revision
r1
Version notice
The author did not declare a version.
Repository
https://github.com/sickn33/antigravity-awesome-skills/tree/main/skills/game-development/pc-gamesRef
816c62b2546ddb1c6a0453e7c781b5e095117819
Maintenance freshness
7/18/2026
Usage
6 downloads · 106 views
File structure
📄 SKILL.md