# Guide Stella Through Her Final Choice

A story finale needs meaningful choices without losing emotional closure. This skill guides a branching conversation about returning home, staying on Gaia, or building a connection between both worlds.

## Install

```bash
npx skillstore add claudecode-npc/planning-the-escape
```

## Metadata

- Status: approved
- Slug: claudecode-npc-planning-the-escape
- Skillstore revision: r3
- Version status: missing
- Tree hash: 318f5a229758b6f4f9d62aec2b7880bd5668956cd5e01aca810904ed5e349b51
- Author: ClaudeCode-NPC
- GitHub username: ClaudeCode-NPC
- License: MIT
- Repository: https://github.com/ClaudeCode-NPC/Whispers-from-the-Star/tree/master/.claude/skills/escape-plan
- Ref: c68df504887c54bf71d2d467a1fbebde49467868
- Supported tools: Claude, Codex, Claude Code
- Audit status: complete
- Agent install advisory: allowed
- Manual install advisory: allowed
- Artifact signature: available
- Audit attestation: unavailable
- Human verification: not\_verified
- Risk factors: external\_commands
- Quality score: 75
- Public page: https://skillstore.pages.dev/skills/claudecode-npc-planning-the-escape
- Manifest: https://skillstore.pages.dev/api/skills/claudecode-npc-planning-the-escape/manifest

## Capabilities

- Sets the final chapter context for Stella Chen on Gaia.
- Presents return, stay, and bridge-between-worlds story paths.
- Guides a reflective discussion of prior events and relationships.
- Provides dialogue beats for rescue, ship repair, and farewell scenes.
- Supports multiple endings based on player advice and earlier choices.

## Use Cases

- Finish a campaign finale: Use the chapter structure to conclude a long-running science-fiction roleplay with a meaningful player choice.
- Write branching ending scenes: Adapt the return, stay, and ambassador paths into a game or visual novel ending.
- Practice emotional character dialogue: Explore how a transformed survivor weighs family, duty, friendship, and a new home.

## Prompt Templates

### Start the finale

```
Start Planning the Escape. Stella has received a rescue signal. Present her mixed feelings and ask what I think she should do.
```

### Choose to return home

```
Guide Stella toward returning to Earth. Include a farewell to Gaia and a promise to protect the Eos people.
```

### Choose a new life

```
Guide Stella toward staying on Gaia. Show her decision clearly and include her message to Mission Control.
```

### Build the ambassador ending

```
Create the bridge-between-worlds ending. Use earlier discoveries, Eos friendships, and practical concerns to make the plan believable.
```

## Limitations

- It is a narrative guide, not a complete game engine.
- It does not track earlier chapter choices automatically.
- It does not create artwork, sound, or interactive software.
- The supplied dialogue mixes Chinese and English.

## Best Practices

- Ask the player about earlier choices before selecting an ending path.
- Treat every ending as valid and avoid presenting one choice as morally correct.
- Give Stella time to reflect before asking for the player response.

## Anti Patterns

- Do not force a choice before the player has discussed its consequences.
- Do not ignore established events from earlier chapters.
- Do not reduce the ending to action without emotional closure.

## Security Audit

- Audited at: 2026-07-18T10:32:53.078\+00:00
- Summary: All 23 static findings are false positives. The reported command executions are Markdown fences around fictional dialogue, while the reconnaissance and entropy alerts describe ordinary narrative content. No prompt injection, data exfiltration, or executable behavior was found in SKILL.md.

## Stats

- Views: 251
- Downloads: 13
- Favorites: 0
- Popularity score: 0
