planning-the-escape
Create emotional interactive fiction finales
Players struggle to create satisfying endings for interactive stories. This skill provides a complete framework for crafting emotionally resonant finale chapters with meaningful choices and multiple endings.
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Importer dans Claude
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Tester
Utilisation de "planning-the-escape". Create a finale where an astronaut must choose between returning to Earth or staying on an alien planet
Résultat attendu:
- Stage 1: Opportunity emerges - rescue signal detected or ship repair possible
- Stage 2: Journey reflection - character reviews their growth and experiences
- Stage 3: Choice analysis - weighing pros and cons of each option with emotional weight
- Stage 4: Decision and consequences - 3+ distinct endings based on choice
- Stage 5: Epilogue - closure for the character arc and player relationship
Utilisation de "planning-the-escape". Write a scene where a character must say goodbye to alien friends while choosing to leave
Résultat attendu:
- The character receives an emotional gift from alien friends
- A ceremony marks the potential departure
- Dialogue explores the meaning of friendship across species
- The character reflects on what home means to them
- The choice moment arrives with player guidance
Audit de sécurité
SûrThis is a pure narrative/story skill containing only markdown documentation for an interactive fiction chapter. No executable code, no network calls, no file system access. All 44 static findings are false positives triggered by metadata fields and literary formatting in the narrative text.
Facteurs de risque
🌐 Accès réseau (1)
📁 Accès au système de fichiers (1)
⚙️ Commandes externes (21)
Score de qualité
Ce que vous pouvez construire
Design branching story finales
Use this framework to create emotionally satisfying endings for interactive fiction games with meaningful player choices.
Craft space adventure conclusions
Generate compelling finale chapters for space exploration narratives with complex character decisions.
Build choice-based game endings
Implement multi-ending systems where player decisions throughout the game affect the final outcome.
Essayez ces prompts
Write an interactive fiction chapter where a character must choose between two difficult options. Include dialogue, internal monologue, and at least 2 different endings.
Create a scene where the protagonist faces an emotional dilemma. Include their thought process, the stakes of each choice, and how it affects their relationships.
Design a finale chapter with 3 distinct endings based on previous player choices. Include callbacks to earlier story moments and character growth.
Create a complex dialogue tree where player responses significantly alter the story direction. Include emotional beats and character development moments.
Bonnes pratiques
- Build emotional investment throughout the story before the finale choice
- Ensure each ending feels earned based on player's previous decisions
- Include callbacks to earlier story moments for narrative satisfaction
Éviter
- Do not force a single correct ending - all choices should be valid
- Avoid sudden character personality changes without narrative justification
- Do not dismiss the emotional weight of leaving relationships behind
Foire aux questions
Is this skill only for space-themed stories?
Can I create more than 3 endings?
How do I handle player choices from previous chapters?
Is the content language locked to Chinese?
How long should a finale chapter be?
Can this work for non-interactive stories?
Détails du développeur
Auteur
ClaudeCode-NPCLicence
MIT
Dépôt
https://github.com/ClaudeCode-NPC/Whispers-from-the-Star/tree/master/.claude/skills/escape-planRéf
master
Structure de fichiers
📄 SKILL.md