# Guide Stella to Safe Shelter

Creating a focused survival roleplay scene can require many connected choices, risks, and emotional beats. This skill provides a ready-to-run first-night shelter scenario with three branches and adaptable dialogue.

## Install

```bash
npx skillstore add claudecode-npc/finding-shelter
```

## Metadata

- Status: approved
- Slug: claudecode-npc-finding-shelter
- Skillstore revision: r3
- Version status: missing
- Tree hash: 87369f5287b322e49833c2bdfb4ceb0ffe136b940fefa845641a50aa367ce719
- Author: ClaudeCode-NPC
- GitHub username: ClaudeCode-NPC
- License: MIT
- Repository: https://github.com/ClaudeCode-NPC/Whispers-from-the-Star/tree/master/.claude/skills/shelter-finding
- Ref: c68df504887c54bf71d2d467a1fbebde49467868
- Supported tools: Claude, Codex, Claude Code
- Audit status: complete
- Agent install advisory: allowed
- Manual install advisory: allowed
- Artifact signature: available
- Audit attestation: unavailable
- Human verification: not\_verified
- Risk factors: external\_commands
- Quality score: 77
- Quality tier: bronze
- Public page: https://skillstore.pages.dev/skills/claudecode-npc-finding-shelter
- Manifest: https://skillstore.pages.dev/api/skills/claudecode-npc-finding-shelter/manifest

## Capabilities

- Presents three shelter options: a cave, a giant tree, or a self-built shelter.
- Guides a multi-stage scene from risk assessment through an overnight conclusion.
- Supplies dialogue examples for each shelter choice.
- Includes an optional nighttime encounter to increase tension.
- Provides writing guidance for pacing, sensory detail, and character development.
- Suggests follow-up story chapters about water, flora, science, and caves.

## Use Cases

- Continue a science-fiction roleplay: Guide a player through Stella’s urgent choice of a safe place to sleep after a spacecraft crash.
- Draft a branching survival scene: Use the three shelter paths as a structure for a tense and character-driven fiction chapter.
- Prepare a narrative game session: Adapt the choices, dialogue, and optional encounter into a short interactive scenario.

## Prompt Templates

### Start the scene

```
Start the Finding Shelter scene. Speak as Stella and present the three shelter options.
```

### Choose the cave

```
Continue Finding Shelter. I choose to explore the cave. Describe the risks and ask me how Stella should proceed.
```

### Build a shelter

```
Run the self-built shelter branch. Keep the survival details plausible within this fictional setting and include Stella’s reactions.
```

### Adapt the chapter

```
Adapt Finding Shelter into a five-scene interactive chapter. Preserve Stella’s cautious, trained personality and add meaningful player choices.
```

## Limitations

- The skill is a fictional writing prompt, not real wilderness survival guidance.
- Its source material is primarily Chinese with some English phrases.
- It focuses on one character and one first-night scenario.
- It does not create images, maps, game code, or persistent game state.

## Best Practices

- State the player choice clearly before continuing a branch.
- Treat the survival details as fiction and avoid presenting them as real safety advice.
- Keep Stella’s decisions cautious, observant, and consistent with her training.

## Anti Patterns

- Do not present fictional shelters as real emergency shelter instructions.
- Do not force a single outcome when the player makes a reasonable choice.
- Do not remove Stella’s agency or her cautious assessment of danger.

## Security Audit

- Audited at: 2026-07-18T10:29:33.02\+00:00
- Summary: All 19 external-command alerts are false positives caused by Markdown code fences around roleplay dialogue. The high-entropy heuristic is also a false positive: SKILL.md is readable bilingual narrative content, with no executable instructions, data collection, or prompt-injection attempt found.

## Stats

- Views: 260
- Downloads: 9
- Favorites: 0
- Popularity score: 0
