# Create a Survival Roleplay Opening

Starting an interactive survival story can be difficult when scenes lack choices or emotional pacing. This skill provides a structured crash-landing chapter with dialogue beats, decision branches, and clear story hooks.

## Install

```bash
npx skillstore add claudecode-npc/emergency-distress-signal
```

## Metadata

- Status: approved
- Slug: claudecode-npc-emergency-distress-signal
- Skillstore revision: r3
- Version status: missing
- Tree hash: 58f348feefa40fb22ddf6118e9b99175c18edddb5ba4150371642aff7051616a
- Author: ClaudeCode-NPC
- GitHub username: ClaudeCode-NPC
- License: MIT
- Repository: https://github.com/ClaudeCode-NPC/Whispers-from-the-Star/tree/master/.claude/skills/distress-signal
- Ref: c68df504887c54bf71d2d467a1fbebde49467868
- Supported tools: Claude, Codex, Claude Code
- Audit status: complete
- Agent install advisory: allowed
- Manual install advisory: allowed
- Artifact signature: available
- Audit attestation: unavailable
- Human verification: not\_verified
- Risk factors: external\_commands
- Quality score: 76
- Public page: https://skillstore.pages.dev/skills/claudecode-npc-emergency-distress-signal
- Manifest: https://skillstore.pages.dev/api/skills/claudecode-npc-emergency-distress-signal/manifest

## Capabilities

- Sets an opening scene for an astronaut stranded after a spacecraft crash.
- Defines Stella Chen as a calm but frightened astronaut character.
- Provides staged dialogue beats for the first player contact.
- Offers three emergency choices with different short-term outcomes.
- Guides a survival plan covering shelter, water, equipment, and communications.
- Creates narrative hooks for later exploration chapters.

## Use Cases

- Start a branching survival story: Open a tense roleplay where the player helps an astronaut choose immediate survival priorities.
- Practice character-led dialogue: Use Stella’s reactions to write short, responsive messages that change with player advice.
- Prototype a narrative game scene: Adapt the emergency choices and outcomes into a first chapter for a science-fiction game.

## Prompt Templates

### Begin the scenario

```
Start the Emergency Distress Signal scenario. Send Stella’s first weak transmission and wait for my reply.
```

### Choose an emergency priority

```
Continue as Stella. Present the three immediate choices after the crash and explain the risk of each in short messages.
```

### Follow a player decision

```
I choose immediate evacuation. Continue the scenario as Stella, show the consequences, and end with one new survival decision.
```

### Adapt the narrative arc

```
Run this chapter as a branching roleplay. Track my choices, keep Stella’s voice consistent, and end with a clear hook for the next chapter.
```

## Limitations

- It is a writing guide and does not simulate real emergency response procedures.
- It provides one character and one science-fiction setting.
- It does not generate game mechanics, artwork, or audio.
- It relies on the user to continue the conversation and select story directions.

## Best Practices

- Keep Stella’s messages short so the exchange feels like live communication.
- Offer two or three meaningful choices at each important decision point.
- Acknowledge the player’s advice before introducing the next problem.

## Anti Patterns

- Do not resolve every mystery in the opening chapter.
- Do not make Stella invulnerable or instantly solve every danger.
- Do not ignore player choices or repeat the same decision without consequences.

## Security Audit

- Audited at: 2026-07-18T10:27:44.676\+00:00
- Summary: All eleven external-command detections are false positives caused by Markdown code fences around dialogue examples. The high-entropy heuristic is also a false positive: SKILL.md is readable multilingual narrative prose, and no prompt injection, executable content, or data-exfiltration intent was found.

## Stats

- Views: 245
- Downloads: 12
- Favorites: 0
- Popularity score: 0
