threejs-builder
Build Three.js Scenes
Creating a clean Three.js scene requires many setup choices. This skill gives Claude, Codex, and Claude Code practical patterns for responsive 3D web apps.
Install with my Agent
Copy this request to your Agent. It includes the canonical Skill page and manifest.
Review the Skillstore skill "threejs-builder" from https://skillstore.io/skills/cesaraugustusgrob-threejs-builder.md and its manifest at https://skillstore.io/api/skills/cesaraugustusgrob-threejs-builder/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.Your Agent should still show its plan and request any confirmation required by the security policy.
Agent-readable resources
Use these links when an AI agent, crawler, or script needs clean context instead of reading the full page.
Test it
Using "threejs-builder". Create a minimal animated Three.js object.
Expected outcome:
A responsive browser scene with a camera, renderer, lights, a rotating mesh, and resize behavior.
Using "threejs-builder". Make a 3D portfolio background with interaction.
Expected outcome:
A subtle particle or geometric background with mouse-aware motion, capped pixel ratio, and restrained visual styling.
Using "threejs-builder". Explain how to load a model in Three.js.
Expected outcome:
A concise GLTF workflow covering loader imports, scene placement, auto-centering, lighting, controls, and error handling.
Security Audit
SafeMost static external command and reconnaissance alerts are false positives from Markdown code fences, inline code, and Three.js examples. The only confirmed risk is low-severity use of hardcoded unpkg CDN imports in examples, which can expose generated apps to third-party script supply-chain risk. No evidence of prompt injection, data exfiltration, credential access, or malicious intent was found.
Capability review items (14)
These are real local capabilities that may be expected for this skill, so they require review but are not counted as confirmed malicious behavior.
Risk Factors
โ๏ธ External commands (50)
๐ Network access (14)
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APA citation
CesarAugustusGroB. (2026). threejs-builder security audit report (audit version 10) [Author version unspecified]. Skillstore. https://skillstore.io/skills/cesaraugustusgrob-threejs-builder/audits/10BibTeX citation
@techreport{cesaraugustusgrob-cesaraugustusgrob-threejs-builder-2026,
author = {CesarAugustusGroB},
title = {threejs-builder security audit report (audit version 10)},
institution = {Skillstore},
year = {2026},
number = {10},
url = {https://skillstore.io/skills/cesaraugustusgrob-threejs-builder/audits/10},
note = {Author version unspecified}
}CITATION.cff
cff-version: 1.2.0
message: "If you use this Skill, cite its author and this versioned security audit report."
title: "threejs-builder security audit report (audit version 10)"
version: "unspecified"
type: report
authors:
- name: "CesarAugustusGroB"
date-released: "2026-07-09"
url: "https://skillstore.io/skills/cesaraugustusgrob-threejs-builder/audits/10"
identifiers:
- type: other
value: "skillstore:cesaraugustusgrob-threejs-builder:audit:10"
description: "Skillstore immutable audit report identifier"
Skillstore Score
Why this score Evidence Confidence: HighWhat You Can Build
Prototype a WebGL visual
Create a responsive animated scene for a product page, portfolio, or landing experience.
Build an interactive showcase
Add camera controls, lighting, materials, and motion to present an object or concept in 3D.
Teach Three.js basics
Explain scene setup, geometry, materials, animation loops, and common mistakes with concise examples.
Try These Prompts
Create a responsive Three.js page with a lit animated object, simple materials, and resize handling.
Build a Three.js scene with OrbitControls, balanced lighting, and smooth animation for desktop and mobile browsers.
Create a Three.js product showcase with a unique geometry, polished materials, subtle motion, and performance-conscious settings.
Plan a Three.js scene that uses GLTF loading, post-processing, debug helpers, and clear performance tradeoffs.
Best Practices
- Start with scene, camera, renderer, lighting, and resize handling before adding details.
- Reuse geometries and materials when many objects share the same properties.
- Test desktop and mobile rendering because WebGL performance varies by device.
Avoid
- Creating new meshes, materials, or geometries inside every animation frame.
- Using excessive geometry segments without a visible quality need.
- Shipping CDN examples without reviewing production dependency policy.
Frequently Asked Questions
What does this skill help build?
Does it support modern Three.js?
Can it create complete production apps?
Does it include advanced 3D topics?
Can I use it with Codex and Claude Code?
Does it require network access?
Developer Details
Author
CesarAugustusGroBLicense
MIT
Skillstore revision
r1
Version notice
The author did not declare a version.
Ref
0519034dad657fb1f7706e0550e962beeda73fdf
Maintenance freshness
7/18/2026
Usage
11 downloads ยท 323 views
File structure