ui-uitk
Build Unity UI Toolkit Layouts and Interactions
Unity UI Toolkit development requires careful handling of UXML structure, USS restrictions, and runtime interactions. This skill guides focused edits and generates layouts, custom visuals, and requested C# behavior using documented project patterns.
Установить с помощью моего Агента
Скопируйте этот запрос в своего Агента. Он содержит каноническую страницу Skill и манифест.
Review the Skillstore skill "ui-uitk" from https://skillstore.io/skills/unity-technologies-ui-uitk.md and its manifest at https://skillstore.io/api/skills/unity-technologies-ui-uitk/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.Ваш Агент по-прежнему должен показать план и запросить все подтверждения, требуемые политикой безопасности.
Ресурсы для AI-агентов
Используйте эти ссылки, когда AI-агенту, crawler или script нужен чистый контекст вместо полной страницы.
Протестировать
Использование «ui-uitk». Explain my inventory UXML without changing it.
Ожидаемый результат:
- The root container holds a header, item grid, and details panel.
- The item grid uses reusable slot elements, while the details panel contains labels for the selected item.
- The explanation identifies linked stylesheets and named controls for later edits.
Использование «ui-uitk». Create a settings menu with UXML and USS only.
Ожидаемый результат:
- A settings document and stylesheet with a flexible control layout and shared project styling.
- Existing project icons are reused where available.
- Setup notes identify the required PanelSettings assignment and Unity Editor import checks.
- No C# controller is included because runtime logic was not requested.
Использование «ui-uitk». Add drag behavior to my equipment slots with C#.
Ожидаемый результат:
- A pointer manipulator pattern handles drag start, movement, completion, and pointer release.
- Valid equipment slots receive visual feedback, and invalid drops return the item to its starting position.
- Item data remains separate from visual elements, and drop validation occurs before the equipment state changes.
Аудит безопасности
БезопасноAll 72 static findings are false positives caused by Markdown backticks, UI layout terminology, and Unity lifecycle or drawing methods. The eight reviewed files provide UI development guidance and project-local examples. No evidence found of malicious shell execution, host reconnaissance, data exfiltration, or prompt injection.
Факторы риска
⚙️ Внешние команды (50)
Поделиться и цитировать этот отчет
Делитесь версионным отчетом об оценке, нейтральным значком, встраиваемой карточкой и цитатами. Skillstore публикует доказательства, не решая, безопасен ли этот Skill.
Копировать ссылку на отчёт
https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1?utm_source=security_passport&utm_medium=share&utm_campaign=versioned_reportЗначок Markdown
[](https://skillstore.io/skills/unity-technologies-ui-uitk?utm_source=security_passport_badge)Значок HTML
<a href="https://skillstore.io/skills/unity-technologies-ui-uitk?utm_source=security_passport_badge"><img src="https://skillstore.io/badges/skills/unity-technologies-ui-uitk/security.svg" alt="Skillstore security assessment" loading="lazy"></a>Встраиваемая карточка
<iframe src="https://skillstore.io/embed/skills/unity-technologies-ui-uitk.html" title="Skillstore Security Assessment" sandbox="allow-popups allow-popups-to-escape-sandbox" loading="lazy" referrerpolicy="no-referrer" width="420" height="180"></iframe>Академические ссылки (APA · BibTeX · CFF)
Цитата APA
unity-technologies. (2026). ui-uitk security audit report (audit version 1) [Author version unspecified]. Skillstore. https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1Цитата BibTeX
@techreport{unity-technologies-unity-technologies-ui-uitk-2026,
author = {unity-technologies},
title = {ui-uitk security audit report (audit version 1)},
institution = {Skillstore},
year = {2026},
number = {1},
url = {https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1},
note = {Author version unspecified}
}CITATION.cff
cff-version: 1.2.0
message: "If you use this Skill, cite its author and this versioned security audit report."
title: "ui-uitk security audit report (audit version 1)"
version: "unspecified"
type: report
authors:
- name: "unity-technologies"
date-released: "2026-10-10"
url: "https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1"
identifiers:
- type: other
value: "skillstore:unity-technologies-ui-uitk:audit:1"
description: "Skillstore immutable audit report identifier"
Оценка Skillstore
Почему такая оценка Достоверность доказательств: СреднийЧто вы можете построить
Create a Game Menu
Generate a flexible menu with UXML, USS, existing project assets, and PanelSettings setup guidance.
Refine an Existing Interface
Adjust colors, spacing, text wrapping, and hover states without rewriting unrelated UI elements.
Connect Interactive Game Interfaces
Add requested inventory drag interactions or connect health and score displays to local game data.
Попробуйте эти промпты
Explain the element hierarchy in [UXML file]. Identify its linked stylesheets and named elements without changing files.
Update [USS file] so [button class] uses [color] and its label wraps. Preserve unrelated selectors and existing project conventions.
Create UXML and USS for [menu description] in [feature folder]. Reuse project styles and icons, use flexible layouts, and describe required PanelSettings setup.
For Unity [version], create [inventory screen] with UXML, USS, and C#. Add PointerManipulator dragging, validate equipment drops, and bind quantity labels to [data model].
Лучшие практики
- Provide the Unity version, relevant UI files, target folder, and explicit requirements for C# behavior or bindings.
- Reuse existing project styles, assets, and naming conventions before introducing new UI resources.
- Import completed changes in Unity, inspect Console messages, and verify layout and interaction states visually.
Избегать
- Treating USS as full browser CSS without checking Unity property and selector support.
- Requesting broad UI rewrites for small styling changes or replacing shared assets without checking existing resources.
- Assuming a visual inventory screen includes drag behavior or accepting generated files without Unity Editor checks.
Часто задаваемые вопросы
What does this skill support?
Can I use it with Claude, Codex, and Claude Code?
Does it validate generated UI automatically?
Will a menu request generate C# scripts?
Does it support every Unity version?
Can it use existing project assets?
Сведения для разработчиков
Автор
unity-technologiesЛицензия
MIT
Ревизия Skillstore
r1
Примечание о версии
Автор не указал версию.
Репозиторий
https://github.com/unity-technologies/skills/tree/9d282100540601cfddc4bbd69f36a239d7a6f55c/skills/ui-uitkСсылка
e406bf64b5db6e514879399e87b346fa7ff7c2fb
Актуальность поддержки
11.10.2026
Использование
0 загрузок · 0 просмотров
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