ui-uitk
Build Unity UI Toolkit Layouts and Interactions
Unity UI Toolkit development requires careful handling of UXML structure, USS restrictions, and runtime interactions. This skill guides focused edits and generates layouts, custom visuals, and requested C# behavior using documented project patterns.
Instalar com meu Agente
Copie esta solicitação para o seu Agente. Ela inclui a página canônica do Skill e o manifesto.
Review the Skillstore skill "ui-uitk" from https://skillstore.io/skills/unity-technologies-ui-uitk.md and its manifest at https://skillstore.io/api/skills/unity-technologies-ui-uitk/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.Seu Agente ainda deve apresentar o plano e solicitar qualquer confirmação exigida pela política de segurança.
Recursos legíveis por agentes
Use estes links quando um agente de IA, crawler ou script precisar de contexto limpo em vez de ler a página completa.
Testar
Usando "ui-uitk". Explain my inventory UXML without changing it.
Resultado esperado:
- The root container holds a header, item grid, and details panel.
- The item grid uses reusable slot elements, while the details panel contains labels for the selected item.
- The explanation identifies linked stylesheets and named controls for later edits.
Usando "ui-uitk". Create a settings menu with UXML and USS only.
Resultado esperado:
- A settings document and stylesheet with a flexible control layout and shared project styling.
- Existing project icons are reused where available.
- Setup notes identify the required PanelSettings assignment and Unity Editor import checks.
- No C# controller is included because runtime logic was not requested.
Usando "ui-uitk". Add drag behavior to my equipment slots with C#.
Resultado esperado:
- A pointer manipulator pattern handles drag start, movement, completion, and pointer release.
- Valid equipment slots receive visual feedback, and invalid drops return the item to its starting position.
- Item data remains separate from visual elements, and drop validation occurs before the equipment state changes.
Auditoria de segurança
SeguroAll 72 static findings are false positives caused by Markdown backticks, UI layout terminology, and Unity lifecycle or drawing methods. The eight reviewed files provide UI development guidance and project-local examples. No evidence found of malicious shell execution, host reconnaissance, data exfiltration, or prompt injection.
Fatores de risco
⚙️ Comandos externos (50)
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https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1?utm_source=security_passport&utm_medium=share&utm_campaign=versioned_reportBadge Markdown
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<a href="https://skillstore.io/skills/unity-technologies-ui-uitk?utm_source=security_passport_badge"><img src="https://skillstore.io/badges/skills/unity-technologies-ui-uitk/security.svg" alt="Skillstore security assessment" loading="lazy"></a>Cartão incorporável
<iframe src="https://skillstore.io/embed/skills/unity-technologies-ui-uitk.html" title="Skillstore Security Assessment" sandbox="allow-popups allow-popups-to-escape-sandbox" loading="lazy" referrerpolicy="no-referrer" width="420" height="180"></iframe>Citações acadêmicas (APA · BibTeX · CFF)
Citação APA
unity-technologies. (2026). ui-uitk security audit report (audit version 1) [Author version unspecified]. Skillstore. https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1Citação BibTeX
@techreport{unity-technologies-unity-technologies-ui-uitk-2026,
author = {unity-technologies},
title = {ui-uitk security audit report (audit version 1)},
institution = {Skillstore},
year = {2026},
number = {1},
url = {https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1},
note = {Author version unspecified}
}CITATION.cff
cff-version: 1.2.0
message: "If you use this Skill, cite its author and this versioned security audit report."
title: "ui-uitk security audit report (audit version 1)"
version: "unspecified"
type: report
authors:
- name: "unity-technologies"
date-released: "2026-10-10"
url: "https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1"
identifiers:
- type: other
value: "skillstore:unity-technologies-ui-uitk:audit:1"
description: "Skillstore immutable audit report identifier"
Pontuação do Skillstore
Por que esta pontuação Confiança das evidências: MédioO que você pode criar
Create a Game Menu
Generate a flexible menu with UXML, USS, existing project assets, and PanelSettings setup guidance.
Refine an Existing Interface
Adjust colors, spacing, text wrapping, and hover states without rewriting unrelated UI elements.
Connect Interactive Game Interfaces
Add requested inventory drag interactions or connect health and score displays to local game data.
Teste estes prompts
Explain the element hierarchy in [UXML file]. Identify its linked stylesheets and named elements without changing files.
Update [USS file] so [button class] uses [color] and its label wraps. Preserve unrelated selectors and existing project conventions.
Create UXML and USS for [menu description] in [feature folder]. Reuse project styles and icons, use flexible layouts, and describe required PanelSettings setup.
For Unity [version], create [inventory screen] with UXML, USS, and C#. Add PointerManipulator dragging, validate equipment drops, and bind quantity labels to [data model].
Boas práticas
- Provide the Unity version, relevant UI files, target folder, and explicit requirements for C# behavior or bindings.
- Reuse existing project styles, assets, and naming conventions before introducing new UI resources.
- Import completed changes in Unity, inspect Console messages, and verify layout and interaction states visually.
Evitar
- Treating USS as full browser CSS without checking Unity property and selector support.
- Requesting broad UI rewrites for small styling changes or replacing shared assets without checking existing resources.
- Assuming a visual inventory screen includes drag behavior or accepting generated files without Unity Editor checks.
Perguntas frequentes
What does this skill support?
Can I use it with Claude, Codex, and Claude Code?
Does it validate generated UI automatically?
Will a menu request generate C# scripts?
Does it support every Unity version?
Can it use existing project assets?
Detalhes do desenvolvedor
Autor
unity-technologiesLicença
MIT
Revisão da Skillstore
r1
Aviso de versão
O autor não declarou uma versão.
Repositório
https://github.com/unity-technologies/skills/tree/9d282100540601cfddc4bbd69f36a239d7a6f55c/skills/ui-uitkReferência
e406bf64b5db6e514879399e87b346fa7ff7c2fb
Atualidade da manutenção
11/10/2026
Uso
0 downloads · 0 visualizações
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