Habilidades ui-uitk
📦

ui-uitk

Revisão do conteúdo r1 Seguro ⚙️ Comandos externos

Build Unity UI Toolkit Layouts and Interactions

Unity UI Toolkit development requires careful handling of UXML structure, USS restrictions, and runtime interactions. This skill guides focused edits and generates layouts, custom visuals, and requested C# behavior using documented project patterns.

Suporta: Claude Codex Code(CC)
📊 76 Adequado

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Solicitação do agente
Review the Skillstore skill "ui-uitk" from https://skillstore.io/skills/unity-technologies-ui-uitk.md and its manifest at https://skillstore.io/api/skills/unity-technologies-ui-uitk/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.

Seu Agente ainda deve apresentar o plano e solicitar qualquer confirmação exigida pela política de segurança.

Recursos legíveis por agentes

Use estes links quando um agente de IA, crawler ou script precisar de contexto limpo em vez de ler a página completa.

Testar

Usando "ui-uitk". Explain my inventory UXML without changing it.

Resultado esperado:

  • The root container holds a header, item grid, and details panel.
  • The item grid uses reusable slot elements, while the details panel contains labels for the selected item.
  • The explanation identifies linked stylesheets and named controls for later edits.

Usando "ui-uitk". Create a settings menu with UXML and USS only.

Resultado esperado:

  • A settings document and stylesheet with a flexible control layout and shared project styling.
  • Existing project icons are reused where available.
  • Setup notes identify the required PanelSettings assignment and Unity Editor import checks.
  • No C# controller is included because runtime logic was not requested.

Usando "ui-uitk". Add drag behavior to my equipment slots with C#.

Resultado esperado:

  • A pointer manipulator pattern handles drag start, movement, completion, and pointer release.
  • Valid equipment slots receive visual feedback, and invalid drops return the item to its starting position.
  • Item data remains separate from visual elements, and drop validation occurs before the equipment state changes.

Auditoria de segurança

Seguro

All 72 static findings are false positives caused by Markdown backticks, UI layout terminology, and Unity lifecycle or drawing methods. The eight reviewed files provide UI development guidance and project-local examples. No evidence found of malicious shell execution, host reconnaissance, data exfiltration, or prompt injection.

8
Arquivos analisados
1,436
Linhas analisadas
0
Itens de revisão
0
Falsos positivos ignorados
A auditoria estática e semântica concluída mais recente não detectou achados de segurança confirmados. Isso não comprova que a skill não tenha efeitos colaterais.
Auditado por: codex
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Citações acadêmicas (APA · BibTeX · CFF)

Citação APA

unity-technologies. (2026). ui-uitk security audit report (audit version 1) [Author version unspecified]. Skillstore. https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1

Citação BibTeX

@techreport{unity-technologies-unity-technologies-ui-uitk-2026, author = {unity-technologies}, title = {ui-uitk security audit report (audit version 1)}, institution = {Skillstore}, year = {2026}, number = {1}, url = {https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1}, note = {Author version unspecified} }

CITATION.cff

cff-version: 1.2.0 message: "If you use this Skill, cite its author and this versioned security audit report." title: "ui-uitk security audit report (audit version 1)" version: "unspecified" type: report authors: - name: "unity-technologies" date-released: "2026-10-10" url: "https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1" identifiers: - type: other value: "skillstore:unity-technologies-ui-uitk:audit:1" description: "Skillstore immutable audit report identifier"

Pontuação do Skillstore

Por que esta pontuação Confiança das evidências: Médio
45
Arquitetura
85
Manutenibilidade
87
Conteúdo
65
Comunidade
91
Conformidade com a especificação

O que você pode criar

Create a Game Menu

Generate a flexible menu with UXML, USS, existing project assets, and PanelSettings setup guidance.

Refine an Existing Interface

Adjust colors, spacing, text wrapping, and hover states without rewriting unrelated UI elements.

Connect Interactive Game Interfaces

Add requested inventory drag interactions or connect health and score displays to local game data.

Teste estes prompts

Explain a UI Document
Explain the element hierarchy in [UXML file]. Identify its linked stylesheets and named elements without changing files.
Make a Focused Style Change
Update [USS file] so [button class] uses [color] and its label wraps. Preserve unrelated selectors and existing project conventions.
Generate a Flexible Menu
Create UXML and USS for [menu description] in [feature folder]. Reuse project styles and icons, use flexible layouts, and describe required PanelSettings setup.
Build a Bound Inventory Interface
For Unity [version], create [inventory screen] with UXML, USS, and C#. Add PointerManipulator dragging, validate equipment drops, and bind quantity labels to [data model].

Boas práticas

  • Provide the Unity version, relevant UI files, target folder, and explicit requirements for C# behavior or bindings.
  • Reuse existing project styles, assets, and naming conventions before introducing new UI resources.
  • Import completed changes in Unity, inspect Console messages, and verify layout and interaction states visually.

Evitar

  • Treating USS as full browser CSS without checking Unity property and selector support.
  • Requesting broad UI rewrites for small styling changes or replacing shared assets without checking existing resources.
  • Assuming a visual inventory screen includes drag behavior or accepting generated files without Unity Editor checks.

Perguntas frequentes

What does this skill support?
It covers Unity UI Toolkit UXML, USS, custom elements, pointer interactions, Painter2D visuals, and runtime data binding patterns.
Can I use it with Claude, Codex, and Claude Code?
The skill is listed for Claude, Codex, and Claude Code. File editing and Unity integration depend on the available host tools.
Does it validate generated UI automatically?
No bundled validator is provided. The workflow relies on Unity Editor import feedback, Console messages, and visual checks.
Will a menu request generate C# scripts?
Menu and screen requests default to UXML and USS. Request functional logic, pointer behavior, or runtime bindings explicitly when C# is needed.
Does it support every Unity version?
Examples include Unity 6+ custom elements, Unity 6.3+ SVG guidance, and Unity 6.6+ PanelRenderer guidance. Confirm API availability in your version.
Can it use existing project assets?
Yes. It directs the assistant to search for existing styles, icons, and PanelSettings, then reuse appropriate project resources.

Detalhes do desenvolvedor

Licença

MIT

Revisão da Skillstore

r1

Aviso de versão

O autor não declarou uma versão.

Referência

e406bf64b5db6e514879399e87b346fa7ff7c2fb

Atualidade da manutenção

11/10/2026

Uso

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