๐Ÿ“ฆ

ui-uitk

์ฝ˜ํ…์ธ  ๋ฆฌ๋น„์ „ r1 ์•ˆ์ „ โš™๏ธ ์™ธ๋ถ€ ๋ช…๋ น์–ด

Build Unity UI Toolkit Layouts and Interactions

Unity UI Toolkit development requires careful handling of UXML structure, USS restrictions, and runtime interactions. This skill guides focused edits and generates layouts, custom visuals, and requested C# behavior using documented project patterns.

์ง€์›: Claude Codex Code(CC)
Maintain this Skill? Claim it ๐Ÿ“Š 76 ์ ์ ˆํ•จ

๋‚ด ์—์ด์ „ํŠธ๋กœ ์„ค์น˜

์ด ์š”์ฒญ์„ ์—์ด์ „ํŠธ์— ๋ณต์‚ฌํ•˜์„ธ์š”. ๊ณต์‹ Skill ํŽ˜์ด์ง€์™€ ๋งค๋‹ˆํŽ˜์ŠคํŠธ๊ฐ€ ํฌํ•จ๋˜์–ด ์žˆ์Šต๋‹ˆ๋‹ค.

์—์ด์ „ํŠธ ์š”์ฒญ
Review the Skillstore skill "ui-uitk" from https://skillstore.io/skills/unity-technologies-ui-uitk.md and its manifest at https://skillstore.io/api/skills/unity-technologies-ui-uitk/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.

์—์ด์ „ํŠธ๋Š” ๊ณ„์†ํ•ด์„œ ๊ณ„ํš์„ ํ‘œ์‹œํ•˜๊ณ  ๋ณด์•ˆ ์ •์ฑ…์—์„œ ์š”๊ตฌํ•˜๋Š” ํ™•์ธ์„ ์š”์ฒญํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.

์—์ด์ „ํŠธ๊ฐ€ ์ฝ๊ธฐ ์‰ฌ์šด ๋ฆฌ์†Œ์Šค

AI ์—์ด์ „ํŠธ, ํฌ๋กค๋Ÿฌ, ์Šคํฌ๋ฆฝํŠธ๊ฐ€ ์ „์ฒด ํŽ˜์ด์ง€ ๋Œ€์‹  ์ •๋ฆฌ๋œ ์ปจํ…์ŠคํŠธ๋งŒ ํ•„์š”ํ•  ๋•Œ ์ด ๋งํฌ๋ฅผ ์‚ฌ์šฉํ•˜์„ธ์š”.

ํ…Œ์ŠคํŠธํ•ด ๋ณด๊ธฐ

"ui-uitk" ์‚ฌ์šฉ ์ค‘์ž…๋‹ˆ๋‹ค. Explain my inventory UXML without changing it.

์˜ˆ์ƒ ๊ฒฐ๊ณผ:

  • The root container holds a header, item grid, and details panel.
  • The item grid uses reusable slot elements, while the details panel contains labels for the selected item.
  • The explanation identifies linked stylesheets and named controls for later edits.

"ui-uitk" ์‚ฌ์šฉ ์ค‘์ž…๋‹ˆ๋‹ค. Create a settings menu with UXML and USS only.

์˜ˆ์ƒ ๊ฒฐ๊ณผ:

  • A settings document and stylesheet with a flexible control layout and shared project styling.
  • Existing project icons are reused where available.
  • Setup notes identify the required PanelSettings assignment and Unity Editor import checks.
  • No C# controller is included because runtime logic was not requested.

"ui-uitk" ์‚ฌ์šฉ ์ค‘์ž…๋‹ˆ๋‹ค. Add drag behavior to my equipment slots with C#.

์˜ˆ์ƒ ๊ฒฐ๊ณผ:

  • A pointer manipulator pattern handles drag start, movement, completion, and pointer release.
  • Valid equipment slots receive visual feedback, and invalid drops return the item to its starting position.
  • Item data remains separate from visual elements, and drop validation occurs before the equipment state changes.

๋ณด์•ˆ ๊ฐ์‚ฌ

์•ˆ์ „

All 72 static findings are false positives caused by Markdown backticks, UI layout terminology, and Unity lifecycle or drawing methods. The eight reviewed files provide UI development guidance and project-local examples. No evidence found of malicious shell execution, host reconnaissance, data exfiltration, or prompt injection.

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๊ฐ€์žฅ ์ตœ๊ทผ์— ์™„๋ฃŒ๋œ ์ •์ ยท์˜๋ฏธ๋ก ์  ๊ฐ์‚ฌ์—์„œ ํ™•์ธ๋œ ๋ณด์•ˆ ๋ฐœ๊ฒฌ ์‚ฌํ•ญ์ด ๊ฐ์ง€๋˜์ง€ ์•Š์•˜์Šต๋‹ˆ๋‹ค. ์ด๋Š” ์Šคํ‚ฌ์— ๋ถ€์ž‘์šฉ์ด ์—†์Œ์„ ์ฆ๋ช…ํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.
๊ฐ์‚ฌ์ž: codex
์ด ๋ณด๊ณ ์„œ ๊ณต์œ  ๋ฐ ์ธ์šฉ

๋ฒ„์ „์ด ์ง€์ •๋œ ํ‰๊ฐ€ ๋ณด๊ณ ์„œ, ์ค‘๋ฆฝ ๋ฐฐ์ง€, ์ž„๋ฒ ๋“œ ์นด๋“œ ๋ฐ ์ธ์šฉ์„ ๊ณต์œ ํ•˜์„ธ์š”. Skillstore๋Š” ๊ทผ๊ฑฐ๋ฅผ ๋ณด๊ณ ํ•˜์ง€๋งŒ ์ด Skill์˜ ์•ˆ์ „ ์—ฌ๋ถ€๋ฅผ ํŒ๋‹จํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

๋ฒ„์ „๋ณ„ ๋ณด๊ณ ์„œ ์—ด๊ธฐ
๋ณด์•ˆ ํ‰๊ฐ€

๋ณด๊ณ ์„œ ๋งํฌ ๋ณต์‚ฌ

https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1?utm_source=security_passport&utm_medium=share&utm_campaign=versioned_report

Markdown ๋ฐฐ์ง€

[![Skillstore security assessment](https://skillstore.io/badges/skills/unity-technologies-ui-uitk/security.svg)](https://skillstore.io/skills/unity-technologies-ui-uitk?utm_source=security_passport_badge)

HTML ๋ฐฐ์ง€

<a href="https://skillstore.io/skills/unity-technologies-ui-uitk?utm_source=security_passport_badge"><img src="https://skillstore.io/badges/skills/unity-technologies-ui-uitk/security.svg" alt="Skillstore security assessment" loading="lazy"></a>

์ž„๋ฒ ๋“œ ์นด๋“œ

<iframe src="https://skillstore.io/embed/skills/unity-technologies-ui-uitk.html" title="Skillstore Security Assessment" sandbox="allow-popups allow-popups-to-escape-sandbox" loading="lazy" referrerpolicy="no-referrer" width="420" height="180"></iframe>
ํ•™์ˆ  ์ธ์šฉ (APA ยท BibTeX ยท CFF)

APA ์ธ์šฉ

unity-technologies. (2026). ui-uitk security audit report (audit version 1) [Author version unspecified]. Skillstore. https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1

BibTeX ์ธ์šฉ

@techreport{unity-technologies-unity-technologies-ui-uitk-2026, author = {unity-technologies}, title = {ui-uitk security audit report (audit version 1)}, institution = {Skillstore}, year = {2026}, number = {1}, url = {https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1}, note = {Author version unspecified} }

CITATION.cff

cff-version: 1.2.0 message: "If you use this Skill, cite its author and this versioned security audit report." title: "ui-uitk security audit report (audit version 1)" version: "unspecified" type: report authors: - name: "unity-technologies" date-released: "2026-10-10" url: "https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1" identifiers: - type: other value: "skillstore:unity-technologies-ui-uitk:audit:1" description: "Skillstore immutable audit report identifier"

Skillstore ์ ์ˆ˜

์ด ์ ์ˆ˜์˜ ์ด์œ  ์ฆ๊ฑฐ ์‹ ๋ขฐ๋„: ์ค‘๊ฐ„
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๋งŒ๋“ค ์ˆ˜ ์žˆ๋Š” ๊ฒƒ

Create a Game Menu

Generate a flexible menu with UXML, USS, existing project assets, and PanelSettings setup guidance.

Refine an Existing Interface

Adjust colors, spacing, text wrapping, and hover states without rewriting unrelated UI elements.

Connect Interactive Game Interfaces

Add requested inventory drag interactions or connect health and score displays to local game data.

์ด ํ”„๋กฌํ”„ํŠธ๋ฅผ ์‚ฌ์šฉํ•ด ๋ณด์„ธ์š”

Explain a UI Document
Explain the element hierarchy in [UXML file]. Identify its linked stylesheets and named elements without changing files.
Make a Focused Style Change
Update [USS file] so [button class] uses [color] and its label wraps. Preserve unrelated selectors and existing project conventions.
Generate a Flexible Menu
Create UXML and USS for [menu description] in [feature folder]. Reuse project styles and icons, use flexible layouts, and describe required PanelSettings setup.
Build a Bound Inventory Interface
For Unity [version], create [inventory screen] with UXML, USS, and C#. Add PointerManipulator dragging, validate equipment drops, and bind quantity labels to [data model].

๋ชจ๋ฒ” ์‚ฌ๋ก€

  • Provide the Unity version, relevant UI files, target folder, and explicit requirements for C# behavior or bindings.
  • Reuse existing project styles, assets, and naming conventions before introducing new UI resources.
  • Import completed changes in Unity, inspect Console messages, and verify layout and interaction states visually.

ํ”ผํ•˜๊ธฐ

  • Treating USS as full browser CSS without checking Unity property and selector support.
  • Requesting broad UI rewrites for small styling changes or replacing shared assets without checking existing resources.
  • Assuming a visual inventory screen includes drag behavior or accepting generated files without Unity Editor checks.

์ž์ฃผ ๋ฌป๋Š” ์งˆ๋ฌธ

What does this skill support?
It covers Unity UI Toolkit UXML, USS, custom elements, pointer interactions, Painter2D visuals, and runtime data binding patterns.
Can I use it with Claude, Codex, and Claude Code?
The skill is listed for Claude, Codex, and Claude Code. File editing and Unity integration depend on the available host tools.
Does it validate generated UI automatically?
No bundled validator is provided. The workflow relies on Unity Editor import feedback, Console messages, and visual checks.
Will a menu request generate C# scripts?
Menu and screen requests default to UXML and USS. Request functional logic, pointer behavior, or runtime bindings explicitly when C# is needed.
Does it support every Unity version?
Examples include Unity 6+ custom elements, Unity 6.3+ SVG guidance, and Unity 6.6+ PanelRenderer guidance. Confirm API availability in your version.
Can it use existing project assets?
Yes. It directs the assistant to search for existing styles, icons, and PanelSettings, then reuse appropriate project resources.

๊ฐœ๋ฐœ์ž ์„ธ๋ถ€ ์ •๋ณด

์ž‘์„ฑ์ž

unity-technologies

๋ผ์ด์„ ์Šค

MIT

Skillstore ๋ฆฌ๋น„์ „

r1

๋ฒ„์ „ ์•ˆ๋‚ด

์ž‘์„ฑ์ž๊ฐ€ ๋ฒ„์ „์„ ์„ ์–ธํ•˜์ง€ ์•Š์•˜์Šต๋‹ˆ๋‹ค.

์ฐธ์กฐ

e406bf64b5db6e514879399e87b346fa7ff7c2fb

์œ ์ง€๋ณด์ˆ˜ ์ตœ์‹ ์„ฑ

2026. 10. 11.

์‚ฌ์šฉ๋Ÿ‰

0 ๋‹ค์šด๋กœ๋“œ ยท 0 ์กฐํšŒ

ํŒŒ์ผ ๊ตฌ์กฐ

๐Ÿ“ references/

๐Ÿ“„ common-issues.md

๐Ÿ“„ custom-elements.md

๐Ÿ“„ painter2d.md

๐Ÿ“„ pointermanipulator-guide.md

๐Ÿ“„ svg-icons.md

๐Ÿ“„ ui-runtime-binding.md

๐Ÿ“„ uss-guide.md

๐Ÿ“„ SKILL.md