ui-uitk
Build Unity UI Toolkit Layouts and Interactions
Unity UI Toolkit development requires careful handling of UXML structure, USS restrictions, and runtime interactions. This skill guides focused edits and generates layouts, custom visuals, and requested C# behavior using documented project patterns.
自分のエージェントでインストール
このリクエストをエージェントにコピーしてください。正規の Skill ページとマニフェストが含まれています。
Review the Skillstore skill "ui-uitk" from https://skillstore.io/skills/unity-technologies-ui-uitk.md and its manifest at https://skillstore.io/api/skills/unity-technologies-ui-uitk/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.エージェントは引き続き計画を提示し、セキュリティポリシーで必要な確認を求める必要があります。
エージェントが読めるリソース
AI エージェント、クローラー、スクリプトがページ全体ではなく整理されたコンテキストを必要とする場合は、これらのリンクを使ってください。
テストする
「ui-uitk」を使用しています。 Explain my inventory UXML without changing it.
期待される結果:
- The root container holds a header, item grid, and details panel.
- The item grid uses reusable slot elements, while the details panel contains labels for the selected item.
- The explanation identifies linked stylesheets and named controls for later edits.
「ui-uitk」を使用しています。 Create a settings menu with UXML and USS only.
期待される結果:
- A settings document and stylesheet with a flexible control layout and shared project styling.
- Existing project icons are reused where available.
- Setup notes identify the required PanelSettings assignment and Unity Editor import checks.
- No C# controller is included because runtime logic was not requested.
「ui-uitk」を使用しています。 Add drag behavior to my equipment slots with C#.
期待される結果:
- A pointer manipulator pattern handles drag start, movement, completion, and pointer release.
- Valid equipment slots receive visual feedback, and invalid drops return the item to its starting position.
- Item data remains separate from visual elements, and drop validation occurs before the equipment state changes.
セキュリティ監査
安全All 72 static findings are false positives caused by Markdown backticks, UI layout terminology, and Unity lifecycle or drawing methods. The eight reviewed files provide UI development guidance and project-local examples. No evidence found of malicious shell execution, host reconnaissance, data exfiltration, or prompt injection.
リスク要因
⚙️ 外部コマンド (50)
このレポートを共有・引用
バージョン付き評価レポート、中立的なバッジ、埋め込みカード、引用を共有できます。Skillstore は証拠を報告しますが、この Skill が安全かどうかは判断しません。
レポートリンクをコピー
https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1?utm_source=security_passport&utm_medium=share&utm_campaign=versioned_reportMarkdownバッジ
[](https://skillstore.io/skills/unity-technologies-ui-uitk?utm_source=security_passport_badge)HTMLバッジ
<a href="https://skillstore.io/skills/unity-technologies-ui-uitk?utm_source=security_passport_badge"><img src="https://skillstore.io/badges/skills/unity-technologies-ui-uitk/security.svg" alt="Skillstore security assessment" loading="lazy"></a>埋め込みカード
<iframe src="https://skillstore.io/embed/skills/unity-technologies-ui-uitk.html" title="Skillstore Security Assessment" sandbox="allow-popups allow-popups-to-escape-sandbox" loading="lazy" referrerpolicy="no-referrer" width="420" height="180"></iframe>学術引用 (APA · BibTeX · CFF)
APA形式の引用
unity-technologies. (2026). ui-uitk security audit report (audit version 1) [Author version unspecified]. Skillstore. https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1BibTeX形式の引用
@techreport{unity-technologies-unity-technologies-ui-uitk-2026,
author = {unity-technologies},
title = {ui-uitk security audit report (audit version 1)},
institution = {Skillstore},
year = {2026},
number = {1},
url = {https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1},
note = {Author version unspecified}
}CITATION.cff
cff-version: 1.2.0
message: "If you use this Skill, cite its author and this versioned security audit report."
title: "ui-uitk security audit report (audit version 1)"
version: "unspecified"
type: report
authors:
- name: "unity-technologies"
date-released: "2026-10-10"
url: "https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1"
identifiers:
- type: other
value: "skillstore:unity-technologies-ui-uitk:audit:1"
description: "Skillstore immutable audit report identifier"
Skillstore スコア
このスコアの理由 証拠の信頼度: 中作成できるもの
Create a Game Menu
Generate a flexible menu with UXML, USS, existing project assets, and PanelSettings setup guidance.
Refine an Existing Interface
Adjust colors, spacing, text wrapping, and hover states without rewriting unrelated UI elements.
Connect Interactive Game Interfaces
Add requested inventory drag interactions or connect health and score displays to local game data.
これらのプロンプトを試す
Explain the element hierarchy in [UXML file]. Identify its linked stylesheets and named elements without changing files.
Update [USS file] so [button class] uses [color] and its label wraps. Preserve unrelated selectors and existing project conventions.
Create UXML and USS for [menu description] in [feature folder]. Reuse project styles and icons, use flexible layouts, and describe required PanelSettings setup.
For Unity [version], create [inventory screen] with UXML, USS, and C#. Add PointerManipulator dragging, validate equipment drops, and bind quantity labels to [data model].
ベストプラクティス
- Provide the Unity version, relevant UI files, target folder, and explicit requirements for C# behavior or bindings.
- Reuse existing project styles, assets, and naming conventions before introducing new UI resources.
- Import completed changes in Unity, inspect Console messages, and verify layout and interaction states visually.
回避
- Treating USS as full browser CSS without checking Unity property and selector support.
- Requesting broad UI rewrites for small styling changes or replacing shared assets without checking existing resources.
- Assuming a visual inventory screen includes drag behavior or accepting generated files without Unity Editor checks.
よくある質問
What does this skill support?
Can I use it with Claude, Codex, and Claude Code?
Does it validate generated UI automatically?
Will a menu request generate C# scripts?
Does it support every Unity version?
Can it use existing project assets?
開発者情報
ライセンス
MIT
Skillstore リビジョン
r1
バージョンに関する注意
作者はバージョンを宣言していません。
参照
e406bf64b5db6e514879399e87b346fa7ff7c2fb
メンテナンスの新しさ
2026/10/11
利用状況
0 ダウンロード · 0 閲覧