mobile-games
Build Mobile Games with Touch Controls
Mobile game development requires understanding platform constraints like touch input, battery life, and thermal management. This skill provides actionable principles for optimizing mobile games.
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「mobile-games」を使用しています。 What are the key touch input principles for mobile games?
期待される結果:
Touch input principles: Use minimum 44x44 point hit areas, provide visual feedback on touch, avoid precise timing requirements, support both portrait and landscape orientations, and design for imprecise input compared to desktop controls.
「mobile-games」を使用しています。 How do I optimize my mobile game for battery life?
期待される結果:
Battery optimization strategies: Target 30 FPS instead of 60 FPS when possible, implement sleep mode when paused, minimize GPS and network usage, consider dark mode for OLED devices, and monitor thermal state to throttle performance when device gets warm.
「mobile-games」を使用しています。 What app store requirements do I need to meet?
期待される結果:
iOS App Store requires privacy labels, account deletion if accounts exist, and screenshots for all device sizes. Google Play requires targeting the current year's API level, 64-bit support, and recommends using app bundles. Both platforms have specific content and review guidelines.
セキュリティ監査
安全Documentation-only skill with no executable code. Static analysis false positives: 'LED' in 'OLED' misidentified as weak cryptography, and 'screen/screenshots' misidentified as system reconnaissance. The skill provides mobile game development guidance with no security risks.
品質スコア
作れるもの
Indie Game Developer
Plan and optimize your first mobile game with proper touch controls and performance targets.
Game Studio Team
Ensure your mobile game meets app store requirements and performance standards before launch.
Unity/Unreal Developer
Apply mobile optimization principles when porting desktop games to mobile platforms.
これらのプロンプトを試す
What are the minimum touch target sizes and best practices for mobile game buttons?
How should I manage frame rate and thermal throttling for a mobile action game?
What are the current iOS App Store and Google Play requirements for mobile games?
What monetization model would work best for a casual puzzle game with daily content?
ベストプラクティス
- Design touch controls with large hit areas (minimum 44x44 points) to accommodate different finger sizes and screen densities
- Monitor device thermal state and dynamically reduce quality or frame rate when the device becomes warm to prevent throttling
- Support both portrait and landscape orientations unless your game has a specific reason to lock orientation
回避
- Do not port desktop controls directly to mobile without redesigning for touch input and smaller screens
- Do not run at maximum frame rate and quality settings continuously without considering battery drain and device thermals
- Do not require constant network connectivity when offline play and cached data synchronization could improve user experience
よくある質問
What frame rate should I target for mobile games?
Should I support both portrait and landscape orientations?
How do I handle device overheating in my game?
What monetization model works best for mobile games?
Do I need different screenshots for different device sizes?
Should I use GPS or location services in my mobile game?
開発者の詳細
作成者
sickn33ライセンス
MIT
リポジトリ
https://github.com/sickn33/antigravity-awesome-skills/tree/main/skills/game-development/mobile-games参照
main
ファイル構成
📄 SKILL.md