スキル mobile-games
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mobile-games

安全

Build Mobile Games with Touch Controls

Mobile game development requires understanding platform constraints like touch input, battery life, and thermal management. This skill provides actionable principles for optimizing mobile games.

対応: Claude Codex Code(CC)
🥉 74 ブロンズ
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「mobile-games」を使用しています。 What are the key touch input principles for mobile games?

期待される結果:

Touch input principles: Use minimum 44x44 point hit areas, provide visual feedback on touch, avoid precise timing requirements, support both portrait and landscape orientations, and design for imprecise input compared to desktop controls.

「mobile-games」を使用しています。 How do I optimize my mobile game for battery life?

期待される結果:

Battery optimization strategies: Target 30 FPS instead of 60 FPS when possible, implement sleep mode when paused, minimize GPS and network usage, consider dark mode for OLED devices, and monitor thermal state to throttle performance when device gets warm.

「mobile-games」を使用しています。 What app store requirements do I need to meet?

期待される結果:

iOS App Store requires privacy labels, account deletion if accounts exist, and screenshots for all device sizes. Google Play requires targeting the current year's API level, 64-bit support, and recommends using app bundles. Both platforms have specific content and review guidelines.

セキュリティ監査

安全
v1 • 2/25/2026

Documentation-only skill with no executable code. Static analysis false positives: 'LED' in 'OLED' misidentified as weak cryptography, and 'screen/screenshots' misidentified as system reconnaissance. The skill provides mobile game development guidance with no security risks.

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スキャンされたファイル
114
解析された行数
0
検出結果
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総監査数
セキュリティ問題は見つかりませんでした
監査者: claude

品質スコア

38
アーキテクチャ
100
保守性
87
コンテンツ
50
コミュニティ
100
セキュリティ
91
仕様準拠

作れるもの

Indie Game Developer

Plan and optimize your first mobile game with proper touch controls and performance targets.

Game Studio Team

Ensure your mobile game meets app store requirements and performance standards before launch.

Unity/Unreal Developer

Apply mobile optimization principles when porting desktop games to mobile platforms.

これらのプロンプトを試す

Basic Touch Controls
What are the minimum touch target sizes and best practices for mobile game buttons?
Performance Optimization
How should I manage frame rate and thermal throttling for a mobile action game?
App Store Compliance
What are the current iOS App Store and Google Play requirements for mobile games?
Monetization Strategy
What monetization model would work best for a casual puzzle game with daily content?

ベストプラクティス

  • Design touch controls with large hit areas (minimum 44x44 points) to accommodate different finger sizes and screen densities
  • Monitor device thermal state and dynamically reduce quality or frame rate when the device becomes warm to prevent throttling
  • Support both portrait and landscape orientations unless your game has a specific reason to lock orientation

回避

  • Do not port desktop controls directly to mobile without redesigning for touch input and smaller screens
  • Do not run at maximum frame rate and quality settings continuously without considering battery drain and device thermals
  • Do not require constant network connectivity when offline play and cached data synchronization could improve user experience

よくある質問

What frame rate should I target for mobile games?
Thirty FPS is often sufficient for mobile games and significantly improves battery life. Reserve sixty FPS for fast-action games where it provides meaningful gameplay benefits.
Should I support both portrait and landscape orientations?
Support both orientations unless your game has a specific reason to lock one. Players have different preferences and device usage habits.
How do I handle device overheating in my game?
Monitor thermal state and reduce quality settings, limit frame rate, or pause non-essential effects when the device becomes warm. Prevent overheating rather than reacting to it.
What monetization model works best for mobile games?
Choose based on your game type: premium for quality games with loyal audiences, free with in-app purchases for casual progression games, ads for hyper-casual high-volume games, and subscriptions for games with regular content updates.
Do I need different screenshots for different device sizes?
Yes. iOS App Store requires screenshots for all device sizes. Prepare screenshots for each relevant iPhone and iPad screen size to meet submission requirements.
Should I use GPS or location services in my mobile game?
Only if location features are core to gameplay. GPS usage significantly drains battery and requires privacy disclosures. Minimize location updates and consider alternatives.

開発者の詳細

ファイル構成

📄 SKILL.md