Compétences web-games
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web-games

Sûr

Build Browser Games with WebGPU

Creating browser-based games requires understanding unique platform constraints. This skill provides framework selection guidance, WebGPU adoption strategies, and performance optimization techniques for building high-quality web games.

Prend en charge: Claude Codex Code(CC)
🥉 73 Bronze
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Tester

Utilisation de "web-games". What framework should I use for a 2D platformer?

Résultat attendu:

For a 2D platformer with full game features (physics, collisions, animations), use **Phaser 4**. It provides comprehensive game systems out of the box. If you need raw rendering performance without game logic, consider **PixiJS 8**.

Utilisation de "web-games". How do I handle audio in browser games?

Résultat attendu:

Browser audio requires user interaction. Create AudioContext on first click/tap, not on page load. Use Web Audio API with pooled audio sources for performance. Compress audio with WebM/Opus format.

Audit de sécurité

Sûr
v1 • 2/25/2026

Static analysis flagged 6 potential issues including external_commands, weak crypto, and system reconnaissance. Manual review confirms all findings are FALSE POSITIVES. The skill is pure markdown documentation providing browser game development guidance. Line 19/32 show ASCII decision trees (not shell backticks), lines 3/155 are description text (not crypto), and lines 30/80 are game dev terms (not reconnaissance). No dangerous patterns detected.

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Fichiers analysés
156
Lignes analysées
3
résultats
1
Total des audits
Problèmes à risque moyen (1)
False Positive: External Commands Pattern
Static scanner detected 'Ruby/shell backtick execution' at SKILL.md:19 and :32. Actual content: ASCII decision tree using Unicode box-drawing characters (│, └). Not shell execution.
Problèmes à risque faible (2)
False Positive: Weak Cryptographic Algorithm
Static scanner detected 'weak cryptographic algorithm' at SKILL.md:3 and :155. Actual content: Frontmatter description and concluding text about browser game development. No cryptographic algorithms present.
False Positive: System Reconnaissance
Static scanner detected 'system reconnaissance' at SKILL.md:30 and :80. Actual content: 'Hybrid / Canvas' (game type) and 'Object pooling' (performance technique). No system reconnaissance present.
Audité par: claude

Score de qualité

38
Architecture
100
Maintenabilité
87
Contenu
50
Communauté
96
Sécurité
91
Conformité aux spécifications

Ce que vous pouvez construire

Choose Framework for 2D Game

A developer starting a 2D browser game needs to select between Phaser (full features) or PixiJS (rendering performance). The decision tree helps identify the right choice based on project requirements.

Enable WebGPU Support

A team building a graphics-intensive game wants to use WebGPU for better performance. The skill provides browser support matrix and fallback strategy for older browsers.

Optimize Game Load Time

A developer notices their web game loads slowly on mobile. The skill guides asset compression (KTX2, Draco, WebP) and lazy loading strategies to reduce initial load.

Essayez ces prompts

Framework Selection Help
I want to build a [2D/3D] browser game with [specific features]. Which framework should I use?
WebGPU Implementation
How do I implement WebGPU with WebGL fallback for my browser game?
PWA Game Setup
What are the requirements to make my browser game a Progressive Web App with offline support?
Asset Optimization Strategy
What compression formats should I use for textures, audio, and 3D models in my web game?

Bonnes pratiques

  • Start with WebGPU but always provide WebGL fallback for broader browser support (~73% WebGPU coverage)
  • Compress all assets using KTX2 for textures, WebM/Opus for audio, and glTF with Draco for 3D models
  • Implement tab visibility handling - pause game loop when browser tab is hidden to prevent resource waste

Éviter

  • Loading all game assets at startup instead of progressive loading
  • Ignoring audio autoplay restrictions by not requiring user interaction
  • Assuming all users have fast connections - always handle slow network conditions

Foire aux questions

What is the best framework for 2D browser games?
Phaser 4 is best for full game features. PixiJS 8 is best for rendering-focused projects that need raw performance.
Should I use WebGPU or WebGL?
For new projects, use WebGPU with WebGL fallback. This gives access to modern graphics while supporting ~73% of browsers.
How do I make my game installable?
Create a web app manifest, add a service worker for caching, and serve over HTTPS. This enables home screen installation and offline play.
What asset formats should I use?
Use KTX2 + Basis Universal for textures, WebM/Opus for audio, and glTF with Draco compression for 3D models.
Why does audio not play automatically?
Browser autoplay policies require user interaction. Create AudioContext on the first click or tap event.
How do I optimize for mobile?
Compress assets aggressively, implement lazy loading, handle touch input properly, and test on low-end devices.

Détails du développeur

Structure de fichiers

đź“„ SKILL.md