ui-uitk
Build Unity UI Toolkit Layouts and Interactions
Unity UI Toolkit development requires careful handling of UXML structure, USS restrictions, and runtime interactions. This skill guides focused edits and generates layouts, custom visuals, and requested C# behavior using documented project patterns.
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Kopieren Sie diese Anfrage in Ihren Agent. Sie enthält die maßgebliche Skill-Seite und das Manifest.
Review the Skillstore skill "ui-uitk" from https://skillstore.io/skills/unity-technologies-ui-uitk.md and its manifest at https://skillstore.io/api/skills/unity-technologies-ui-uitk/manifest. Verify the artifact. You may proceed after verification, subject to the environment's own policy.Ihr Agent sollte weiterhin seinen Plan anzeigen und alle von der Sicherheitsrichtlinie verlangten Bestätigungen anfordern.
Agent-lesbare Ressourcen
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Testen
„ui-uitk“ wird verwendet. Explain my inventory UXML without changing it.
Erwartetes Ergebnis:
- The root container holds a header, item grid, and details panel.
- The item grid uses reusable slot elements, while the details panel contains labels for the selected item.
- The explanation identifies linked stylesheets and named controls for later edits.
„ui-uitk“ wird verwendet. Create a settings menu with UXML and USS only.
Erwartetes Ergebnis:
- A settings document and stylesheet with a flexible control layout and shared project styling.
- Existing project icons are reused where available.
- Setup notes identify the required PanelSettings assignment and Unity Editor import checks.
- No C# controller is included because runtime logic was not requested.
„ui-uitk“ wird verwendet. Add drag behavior to my equipment slots with C#.
Erwartetes Ergebnis:
- A pointer manipulator pattern handles drag start, movement, completion, and pointer release.
- Valid equipment slots receive visual feedback, and invalid drops return the item to its starting position.
- Item data remains separate from visual elements, and drop validation occurs before the equipment state changes.
Sicherheitsaudit
SicherAll 72 static findings are false positives caused by Markdown backticks, UI layout terminology, and Unity lifecycle or drawing methods. The eight reviewed files provide UI development guidance and project-local examples. No evidence found of malicious shell execution, host reconnaissance, data exfiltration, or prompt injection.
Risikofaktoren
⚙️ Externe Befehle (50)
Diesen Bericht teilen & zitieren
Teile den versionierten Bewertungsbericht, das neutrale Badge, die Einbettungskarte und Zitate. Skillstore berichtet Nachweise, ohne zu entscheiden, ob dieser Skill sicher ist.
Berichtslink kopieren
https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1?utm_source=security_passport&utm_medium=share&utm_campaign=versioned_reportMarkdown-Badge
[](https://skillstore.io/skills/unity-technologies-ui-uitk?utm_source=security_passport_badge)HTML-Badge
<a href="https://skillstore.io/skills/unity-technologies-ui-uitk?utm_source=security_passport_badge"><img src="https://skillstore.io/badges/skills/unity-technologies-ui-uitk/security.svg" alt="Skillstore security assessment" loading="lazy"></a>Einbettungskarte
<iframe src="https://skillstore.io/embed/skills/unity-technologies-ui-uitk.html" title="Skillstore Security Assessment" sandbox="allow-popups allow-popups-to-escape-sandbox" loading="lazy" referrerpolicy="no-referrer" width="420" height="180"></iframe>Wissenschaftliche Zitate (APA · BibTeX · CFF)
APA-Zitat
unity-technologies. (2026). ui-uitk security audit report (audit version 1) [Author version unspecified]. Skillstore. https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1BibTeX-Zitat
@techreport{unity-technologies-unity-technologies-ui-uitk-2026,
author = {unity-technologies},
title = {ui-uitk security audit report (audit version 1)},
institution = {Skillstore},
year = {2026},
number = {1},
url = {https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1},
note = {Author version unspecified}
}CITATION.cff
cff-version: 1.2.0
message: "If you use this Skill, cite its author and this versioned security audit report."
title: "ui-uitk security audit report (audit version 1)"
version: "unspecified"
type: report
authors:
- name: "unity-technologies"
date-released: "2026-10-10"
url: "https://skillstore.io/skills/unity-technologies-ui-uitk/audits/1"
identifiers:
- type: other
value: "skillstore:unity-technologies-ui-uitk:audit:1"
description: "Skillstore immutable audit report identifier"
Skillstore-Score
Warum dieser Score Evidenzvertrauen: MittelWas Sie erstellen können
Create a Game Menu
Generate a flexible menu with UXML, USS, existing project assets, and PanelSettings setup guidance.
Refine an Existing Interface
Adjust colors, spacing, text wrapping, and hover states without rewriting unrelated UI elements.
Connect Interactive Game Interfaces
Add requested inventory drag interactions or connect health and score displays to local game data.
Diese Prompts ausprobieren
Explain the element hierarchy in [UXML file]. Identify its linked stylesheets and named elements without changing files.
Update [USS file] so [button class] uses [color] and its label wraps. Preserve unrelated selectors and existing project conventions.
Create UXML and USS for [menu description] in [feature folder]. Reuse project styles and icons, use flexible layouts, and describe required PanelSettings setup.
For Unity [version], create [inventory screen] with UXML, USS, and C#. Add PointerManipulator dragging, validate equipment drops, and bind quantity labels to [data model].
Bewährte Praktiken
- Provide the Unity version, relevant UI files, target folder, and explicit requirements for C# behavior or bindings.
- Reuse existing project styles, assets, and naming conventions before introducing new UI resources.
- Import completed changes in Unity, inspect Console messages, and verify layout and interaction states visually.
Vermeiden
- Treating USS as full browser CSS without checking Unity property and selector support.
- Requesting broad UI rewrites for small styling changes or replacing shared assets without checking existing resources.
- Assuming a visual inventory screen includes drag behavior or accepting generated files without Unity Editor checks.
Häufig gestellte Fragen
What does this skill support?
Can I use it with Claude, Codex, and Claude Code?
Does it validate generated UI automatically?
Will a menu request generate C# scripts?
Does it support every Unity version?
Can it use existing project assets?
Entwicklerdetails
Autor
unity-technologiesLizenz
MIT
Skillstore-Revision
r1
Versionshinweis
Der Autor hat keine Version angegeben.
Ref.
e406bf64b5db6e514879399e87b346fa7ff7c2fb
Aktualität der Wartung
11.10.2026
Nutzung
0 Downloads · 0 Aufrufe
Dateistruktur